DOOM Captcha
81–90 of 178 posts
Re: DOOM Captcha
#82Am I the only one that has a problem with audio that defaults to maximum volume? Amazon does this too. But I keep my default to a volume that lets me crank up soft stuff enough to be audible. For pages like this, the sound just about makes my ears bleed before I can mute it.
Re: DOOM Captcha
#83Am I the only one that has a problem with audio that defaults to maximum volume? Amazon does this too. But I keep my default to a volume that lets me crank up soft stuff enough to be audible. For pages like this, the sound just about makes my ears bleed before I can mute it.
It's almost my prime reason for having an external DAC.
Re: DOOM Captcha
#84Re: DOOM Captcha
#85While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…
The DOOM Captcha is just using html/css/js so it's easy for bots to crack with simple DOM querying/manipulation in an automated browser. But what if canvas was used instead? > A minigame with extremely vague description that you have to react to quickly to pass. I dont know how advanced current bots are at breaking captchas these days but if you're using a canvas then they would have to use some kind of image/video p…
Re: DOOM Captcha
#86The music is terrible - (gives me 90's website MIDI audio PTSD :P) - but it's a cute idea. Would this actually be an effective CAPTCHA? E.G. Security-wise? Also, speaking of 90's-internet PTSD, I actually almost mistook this for a spam banner ad knowing already what I went into. Wayyy too many of those 'punch the monkey' or 'shoot the duck' animated banner ads that didn't even care where you shot. :P
That's just the original DOOM music (first level, E1M1) on a Sound Blaster AWE32 or something similar, so it's completely accurate.
GUS Extreme, MT32, and SB16 Pro (or AWE64 Gold) with a Wave Blaster I or II, and you're set for the basic flavors of MIDI. Maybe an Ad Lib for extra vintageness and a Turtle Beach Multisound Pinnacle too.
Re: DOOM Captcha
#87The music is terrible - (gives me 90's website MIDI audio PTSD :P) - but it's a cute idea. Would this actually be an effective CAPTCHA? E.G. Security-wise? Also, speaking of 90's-internet PTSD, I actually almost mistook this for a spam banner ad knowing already what I went into. Wayyy too many of those 'punch the monkey' or 'shoot the duck' animated banner ads that didn't even care where you shot. :P
Guys, I didn't mean the music itself was terrible, I meant the fact that music was included to be auto-on to start in web content produced post-2002... I would have personally put the audio as off by default, with the little icon to set it to on. :) I am fully aware what the DOOM soundtrack sounds like an my complaint is that there is audio at all - especially on by default - and that it reminds me of those awful web…
Re: DOOM Captcha
#88Hello! I'm Miquel the author of Doom Captcha Thanks jukkakoskknen for sharing it on HN and everyone here talking about it, I hope you enjoy it :)
Re: DOOM Captcha
#89While this is too simple (even the website admits that a bot could be written in virtually no time to break it), it does make me wonder if you could have a WarioWare CAPCHA. A minigame with extremely vague description that you have to react to quickly to pass. Thinking about it some more it fails the primary criteria for a CAPCHA: it needs to be harder to write the bot that cracks it than each test case, by at least…
The trouble with anything designed to prevent computers from understanding something, while allowing humans to understand it, is accessibility.
Re: DOOM Captcha
#90the captcha has been defeated http://telnet.asia/script.html