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My experience releasing failed SaaS products

mmartinfahy.medium.com

81–90 of 104 posts

Re: My experience releasing failed SaaS products

#81

That was a painful read, sorry. My advice for the author is to take a moment and look at the things they pay actual money for. Goods, services, Etc. And how they discriminate between vendors of those goods. (Why buy brand X when brand Y is cheaper, when you need a widget how do you find where to get one? How do you decide which one to get? Things like that.) It is a big "ask" to ask people for money in exchange for a…

> That was a painful read, sorry.

Agreed. The article felt to me like a reaction to the common refrain that, in tech, you can either be a founder or you can be a wage slave, and the former is clearly better. The product itself is secondary; the only important decision is, do you go the route of passive income ("lifestyle business"), bootstrapped business or VC-backed startup. As someone squarely in the latter camp of boring corporate coder, it can be hard to muster up much empathy, which I realize is a bit ugly of me.

The part I did find interesting was their discussion towards the middle of their free browser extension, and how the joy of others using their creation was exhilarating, while at the same time the feeling of negative criticism can be crushing. As someone who got into professional coding first by uploading code-like creations (the Native Instruments Reaktor user library) and having the same experience, I can vouch that this is the best feeling I've experienced coding and building things, and the criticism can actually help you learn to deal with such things better. It was unfortunate to me that the article then went back into some of the uglier parts about chasing money, clicks and SEO.

Re: My experience releasing failed SaaS products

#83
post #62

Earlier quoted context omitted.

I’ve had great success building B2C apps as side projects. It’s more about matching your passions to solving issues. Otherwise you’ll burn out and produce crap before you ever make anything people use.

Success by which measure? I fear that a solo entrepreneur making a B2C product that also alights with their passion is firmly in the danger zone - you’ll want to keep making crap that’s no one will use while your passion clouds/hides any signs to stop. Would love to hear ideas for dealing with overcoming this potential major issue. Perhaps if it’s only a side project that’s safer?

My most successful side project - by traffic volume and by usage - is a viral site idea which consistently generates over 1 million users in July of every year, those users generate about 20k in revenue yearly. It solves a problem I had in high school, and lots of other students have too. The project revolves around seeing location locked test scores up to 2 days early.

I think the important aspect that keeps the project useful is by using the same metrics that you would use to evaluate any business. I’m able to run this company completely in my spare time, and it’s reached a point where only a week of work is needed per year to keep it stable. Traditional metrics, front end analytics and some anonymized data collection, as well as social media sentiment review show extremely positive user feedback. As well as continued growth every year.

It’s important to remember that it’s your baby and your idea still has to follow traditional success metrics. And also, for a side project, success metrics don’t have to exclusively be “billion dollar company with VC funding in 3 months that is my full time job that I’ve invested my whole life into.”

Re: My experience releasing failed SaaS products

#84

I wrote about my experience creating a SaaS product in 2018: https://medium.com/@david_39141/after-15-years-im-finally-re... Like the OP, the first version of my service launched to crickets (though I had spent almost two full years building that beta version). The 3,500 people who had signed up for e-mail updates took a quick look, and then left, never to return, when they realized that the service was very bare-bon…

If you don't like Medium, here's a version of that write-up hosted on our blog: https://www.calcapp.net/blog/2018/04/09/launching-after-15-y...

Thank you for sharing! I enjoyed this write-up. (And thank you for sharing a non-Medium link too).

Re: My experience releasing failed SaaS products

#85
post #43

Earlier quoted context omitted.

I’ve had great success building B2C apps as side projects. It’s more about matching your passions to solving issues. Otherwise you’ll burn out and produce crap before you ever make anything people use.

Can you recommend resources to help you succeed in building B2C products as a solo entrepreneur? Alternatively, can you elaborate on your take? I'm interested in building B2C products, and I find that IH is mostly concentrated around B2B (which is logical, because B2C entrepreneurs don't have incentives to post their story there).

Check my other reply to the sibling of my original post for a little more detailed story. I need to check out IndyHacker. B2C products have a longer growth cycle if you’re not full time, as prices are lower but the markets are bigger. My main recommendation is to follow a lot of the advice given for B2B - just involve users in more of the process. I think B2C is traditionally harder for devs because it’s a lot more personal and human than B2C, and requires usually a lot more of the BS work that others have diminished in the comments here: finding and becoming active in relevant communities to your product, creating content and perfecting SEO to use Google to drive natural growth, etc.

Re: My experience releasing failed SaaS products

#86

That was a painful read, sorry. My advice for the author is to take a moment and look at the things they pay actual money for. Goods, services, Etc. And how they discriminate between vendors of those goods. (Why buy brand X when brand Y is cheaper, when you need a widget how do you find where to get one? How do you decide which one to get? Things like that.) It is a big "ask" to ask people for money in exchange for a…

> That was a painful read, sorry.

For me too, but for different reasons.

> I tried to drum up support in niche subreddits only to have people tell me it was basically useless that they wanted a desktop version, not a mobile app.

This is valuable feedback - why did author not take the advice and give the people what they said they wanted (a desktop app)?

I mean, this is literally the first thing you should know as a salesman - sell the people what they are asking for!

It gets worse. Here's what happened on the second attempt:

> It was a summary of the review and it was bad. I forget the exact wording but basically, it was like “This app does not work as intended 0 stars.” It hit like a crash dummy flying into a brick wall at a crash site test. I was furious, despondent, and sad. I tried everything to get in contact with the user, I sent maybe 4 follow-up emails begging for me to help him or her fix their problem and to remove their review.

His user engagement was partially to fix the product and partially to get the user to change their mind about the review. The feedback of "This app does not work as intended" seems extremely clear to me - the product does not what the advertising said it did.

But he learned this lesson, right? Apparently not. On the third attempt:

> Soon I started getting feedback on forums along the lines of “The product looks interesting but I don’t really want to sign up for it without seeing the product first.” Again this was a free product at the time and all the user had to do was click the Google or Facebook OAuth button to log in, or enter their email but they refused to do so.

Users apparently did not want to sign up with their main email or facebook account details. His response?

> at this time I would learn and do anything to get more users to my site, to the point where I was getting banned from multiple forums for posting after people told me to get lost for promoting content.

Three times in a row he ignored what his users were telling him; he's lucky he got as far as he did on third third attempt.

(BTW: What's with the stupid copy/paste prevention on that site? Copying still works if you hold down shift though, so yay for incompetent devs?)

Re: My experience releasing failed SaaS products

#87
post #84

Earlier quoted context omitted.

If you don't like Medium, here's a version of that write-up hosted on our blog: https://www.calcapp.net/blog/2018/04/09/launching-after-15-y...

Thank you for sharing! I enjoyed this write-up. (And thank you for sharing a non-Medium link too).

Thanks for your kind words. :-)

Re: My experience releasing failed SaaS products

#88

That was a painful read, sorry. My advice for the author is to take a moment and look at the things they pay actual money for. Goods, services, Etc. And how they discriminate between vendors of those goods. (Why buy brand X when brand Y is cheaper, when you need a widget how do you find where to get one? How do you decide which one to get? Things like that.) It is a big "ask" to ask people for money in exchange for a…

I really think you cannot emphasize the last part enough - money, money, money.

Only focusing on money as a metric seems to be a lagging indicator.

What is the adage? You are what you measure, or, you cannot improve what you don’t measure.

Yes, server uptime and latency is important, but so is customer satisfaction and the metrics of the application.

Re: My experience releasing failed SaaS products

#89
This post could be written better, but a lot of it resonates with me as a solo technical founder who has gone through dozens of failed projects over the last five years.

I do have a strong tendency to start with an interesting concept instead of a concrete problem, but I run into a lot of walls taking the problem-first approach:

- The problem already has a dozen solutions because the SaaS space is at least 10 years old now and hyper competitive, there'a almost no good solution you could come up with that hasn't been built already.

- If all the good or obvious solutions have been tried already, you could try to build something better still. But in my experience I could only come up with marginally better solutions or I would run into intractable technical challenges (intractable for me, at least).

- How do you even find a valuable problem to solve? I tried keeping a list of problems I encountered in my day job for a year and the solutions for almost all of them required skills well outside of my wheel house.

I think this is because, when I try to take a problem-first approach I tend to think about the solution space linearly. This leads to solutions that are obvious to any reasonably smart engineer, but because they're obvious they've been done or are intractable.

That's why I think there is some value in starting with interesting concepts or solutions, because what you're really looking for is a creative solution to a relatively common problem. It seems just as hard to start with a problem and back into a creative solution as it is to start with a creative concept and find a problem you can solve with it.

Re: My experience releasing failed SaaS products

#90
post #89

This post could be written better, but a lot of it resonates with me as a solo technical founder who has gone through dozens of failed projects over the last five years. I do have a strong tendency to start with an interesting concept instead of a concrete problem, but I run into a lot of walls taking the problem-first approach: - The problem already has a dozen solutions because the SaaS space is at least 10 years o…

> intractable for me, at least

> almost all of them required skills well outside of my wheel house.

It seems like you have found good problems to address. Why not just try to learn more things that can make the solutions within your wheel house. Otherwise, nothing is stopping you from finding a partner with the right skill set.

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