Earlier quoted context omitted.
I love that it’s one app. I remember landing in Delhi from San Francisco and the Uber app worked perfectly and I was so astonished. Effectively nothing else translates seamlessly like that. Combined with the incredible quality control on the vehicles side (every car I got in India had a seatbelt, where close to 0 taxis you’d get on the street would), I knew it was a very high functioning company to execute like this.
Personally, I would download whatever the dominating hailing app is in the country. Most of the time its cheaper than Uber like Grab in parts of Asia
How Uber Deals with Large iOS App Size
81–90 of 215 posts
Re: How Uber Deals with Large iOS App Size
#82Earlier quoted context omitted.
> This is why some global apps have different apps for different countries Do you have some examples? Genuinely curious. To my knowledge, most of the major FAANG apps are single-binary.
Dedicated apps for fast food chains are one example. A quick search gave me "Burger King India", "PizzaHut Egypt" and "KFC UAE". Why? I have no idea.
Re: How Uber Deals with Large iOS App Size
#83Earlier quoted context omitted.
"The Lyft app has hundreds of duplicate files, the largest consumer of space is a single asset catalog copied 73 times in separate bundles. Another asset catalog that is virtually identical except for the timestamp at which it was created is copied 67 times. Each of these contain nothing but 482 colors (colors can be stored in asset catalogs to simplify management of dark mode). With each one taking ~250kb these quic…
My biggest complaint with iOS development is how confusing Xcode's build system is. Extracting code out to shared frameworks is a confusing process and I can understand how so many of the top apps get it wrong. Also, it's clearly not a priority for Apple because they don't provide easy inspection tools. Best case for them is the user buys a new phone with more storage.
Re: How Uber Deals with Large iOS App Size
#84Re: How Uber Deals with Large iOS App Size
#85Earlier quoted context omitted.
I love that it’s one app. I remember landing in Delhi from San Francisco and the Uber app worked perfectly and I was so astonished. Effectively nothing else translates seamlessly like that. Combined with the incredible quality control on the vehicles side (every car I got in India had a seatbelt, where close to 0 taxis you’d get on the street would), I knew it was a very high functioning company to execute like this.
This is such a non-feature for 99% of users. The fact that Uber devotes engineering resources to serving the tiny 1% slice of users who care about having an app that works seamlessly across dozens of countries, at the expense of the much larger number of users with limited space on their outdated devices, is really emblematic of the Valley's out-of-whack priorities.
An app for travel should absolutely prioritize UX and ease of use as you travel, however far away your destination is.
Re: How Uber Deals with Large iOS App Size
#86Earlier quoted context omitted.
I love that it’s one app. I remember landing in Delhi from San Francisco and the Uber app worked perfectly and I was so astonished. Effectively nothing else translates seamlessly like that. Combined with the incredible quality control on the vehicles side (every car I got in India had a seatbelt, where close to 0 taxis you’d get on the street would), I knew it was a very high functioning company to execute like this.
This is such a non-feature for 99% of users. The fact that Uber devotes engineering resources to serving the tiny 1% slice of users who care about having an app that works seamlessly across dozens of countries, at the expense of the much larger number of users with limited space on their outdated devices, is really emblematic of the Valley's out-of-whack priorities.
Re: How Uber Deals with Large iOS App Size
#87> Overall, 5 rounds of outlining builds in 66 minutes — a 45-minutes addition to the baseline.
Re: How Uber Deals with Large iOS App Size
#88Earlier quoted context omitted.
This is such a non-feature for 99% of users. The fact that Uber devotes engineering resources to serving the tiny 1% slice of users who care about having an app that works seamlessly across dozens of countries, at the expense of the much larger number of users with limited space on their outdated devices, is really emblematic of the Valley's out-of-whack priorities.
> This is such a non-feature for 99% of users. I would imagine that travellers are an outsized percentage of high spenders, even if they are a small portion of users.
Re: How Uber Deals with Large iOS App Size
#89Earlier quoted context omitted.
Personally, I would download whatever the dominating hailing app is in the country. Most of the time its cheaper than Uber like Grab in parts of Asia
If you're landing in Asia from the US you're probably not going to care about the price (there are exceptions), and Uber has been reliable for me travelling, if that costs a few % more than the local version I'd be happy to pay for convenience.
Unless India? [1]
[1] https://www.theguardian.com/technology/2017/jun/08/uber-exec...
Re: How Uber Deals with Large iOS App Size
#90I wonder if Uber is planning to do anything about that? The technique described in the article (whole program instructions outlining optimisation) is a band aid style solution, merely delaying the inevitable: the code produced by numerous teams independent of each other will inevitably cross first the download size limit threshold, and later maintainability threshold.