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New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

arstechnica.com

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Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#82
post #43

Earlier quoted context omitted.

Depends on the field of view angle you want to achive, but 8K is unlikely to be enough. Back in 2015 Michael Abrash said: In order for it to have retinal resolution across a field of view of 180 degrees it would have to have something on the order of 16K by 16K resolution [per eye]. [1] -- [1] https://youtu.be/UDu-cnXI8E8?t=4232

> Apple will liberally use an already-known VR technique that involves using eye-tracking to render objects in the user's periphery at a lower fidelity than what the user is focusing on. Should be enough if they don't have to render that full view, but only what the retina is focusing on I would think.

Which suggest and interesting solution: a very small high res display surrounded by much lower res areas that can move around in such a way that it always sits right where the eye is looking.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#83
post #64

Earlier quoted context omitted.

Laptop + magical AR/VR headset means you can always have your 3 monitor workspace, even at the coffee shop. Plus, you get fully private screens.

To do AR, it'll need a camera. People hated google glass because of the camera.

AR doesn’t necessarily need a camera. Might be possible with IR structured light?

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#84
Saw a really interesting talk about the human eye in regards to resolution limits.

A single frame for an eye is something on the order of 1-10 megapixels, but the signal processing of the brain with the vibrating eye effect create something approaching a gigapixel image using what may be analogous to temporal resolution enhancement:

https://www.osapublishing.org/boe/fulltext.cfm?uri=boe-8-3-1...

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#85
post #9

I could see this as a virtual office, as some of the comments speculate. If I had a set of AR glasses that projected what appeared to be an 8K monitor on top of my dining room table, and integrated with my MacBook Pro for input / output, and that had batteries to last a workday, I’d pay $2K/$3K. Even more if it worked well at brightness levels I’d have in my backyard. Never mind gaming, mobile high-quality virtual of…

If the screens in the goggles themselves are 8k, the "monitor" is only going to be a small fraction of that unless you have your face up really close. (Although you could effectively have much higher than 8k when you do stick your face right up next to it.)

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#86
post #64

Earlier quoted context omitted.

Laptop + magical AR/VR headset means you can always have your 3 monitor workspace, even at the coffee shop. Plus, you get fully private screens.

To do AR, it'll need a camera. People hated google glass because of the camera.

Do you mean to pass the real world through, or for scanning the world?

If the display is see-through - perhaps with a removable view shield for switching AR/VR - you can have pass-through without a camera. Like magic leap, but without the magic "black pixels" tech.

Alternately, if it has lidar you could display a wireframe / point cloud version of the environment. I don't think people will consider a lidar scan to be "a picture of me," even if it actually captures more detail.

Alternately again, it could have a camera but just never expose that feed to the real world or allow recording. It's their own closed hardware after all.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#87
post #64
post #29

Earlier quoted context omitted.

Why? I mostly have zero interest in being immersed in meetings. Most people aren't IRL most of the time. There's potentially value where people need to be on-site in other contexts such as repairing equipment.

Laptop + magical AR/VR headset means you can always have your 3 monitor workspace, even at the coffee shop. Plus, you get fully private screens.

Why even have "monitors", just drag your windows around on a hemisphere in front of you that takes up your whole FOV.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#88
post #67
post #52

Earlier quoted context omitted.

16 bit colours on a pair of 8K screens is the best part of half a gigabyte per frame... I assume sir will be wanting 60 or 120 FPS as well? :-)

802.11ay can hit that at 15fps theoretically, and if apple culls peripheral video, it may need way less bandwidth!

VR at 15fps would make you feel sick.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#89
post #64

Earlier quoted context omitted.

Laptop + magical AR/VR headset means you can always have your 3 monitor workspace, even at the coffee shop. Plus, you get fully private screens.

To do AR, it'll need a camera. People hated google glass because of the camera.

The article suggests it will have 12 cameras.

Re: New report on Apple’s VR headset: 8K in each eye, potential $3k price tag

#90
post #43

Earlier quoted context omitted.

Depends on the field of view angle you want to achive, but 8K is unlikely to be enough. Back in 2015 Michael Abrash said: In order for it to have retinal resolution across a field of view of 180 degrees it would have to have something on the order of 16K by 16K resolution [per eye]. [1] -- [1] https://youtu.be/UDu-cnXI8E8?t=4232

> Apple will liberally use an already-known VR technique that involves using eye-tracking to render objects in the user's periphery at a lower fidelity than what the user is focusing on. Should be enough if they don't have to render that full view, but only what the retina is focusing on I would think.

that solves the gpu problem of high-resolution rendering and the bandwidth issue, but is the density of pixels in the display enough to fool the eye?
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