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Oculus Quest 2

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Re: Oculus Quest 2

#81

Earlier quoted context omitted.

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet/app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Ev…

I hope that the platform as a whole don't start stuffing ads everywhere, but I'd be shocked if there weren't some monitization plan for Facebook Horizon

Re: Oculus Quest 2

#82

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

create a new facebook account just for this and dont use it ever ?

They would definitely connect the dots. Same home WiFi, for starters.

Re: Oculus Quest 2

#83
post #38

Earlier quoted context omitted.

You could advertise similar games based on what they're already playing.

You're thinking too small. By owning a Quest 2, you're signalling that you (or your parents) have disposable income they are willing to spend on electronic devices. Yes, it clearly shows you're a gamer. So if you're a gamer, you probably drink Mountain Dew and eat Doritos. Based on your FB profile, you probably like certain types of shoes. 75% of other people with matching criteria purchased something, so let's shove…

That info seems like table stakes for Facebook. It doesn’t take the many billions invested in Oculus to find any of that out.

Re: Oculus Quest 2

#84

Earlier quoted context omitted.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

If it were truly just about the games, they would let you keep using Oculus login. Why else would they force you to use a Facebook login? If they only cared about store profits, logins wouldn't be required at all.

Re: Oculus Quest 2

#85
post #80

Earlier quoted context omitted.

What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.

Don't you use an adblocker? I really believed everyone on this site would.

I do but it's still present in plenty of places - mobile especially. I prefer paid as removal options if I use the service (YT premium, Spotify, etc.)

Re: Oculus Quest 2

#86
post #12

There is one thing that will make me buy VR, it's a full field of vision. They say virtual reality, but they sell virtual binoculars...

have you tried it? I have a Quest and I don't really understand your complaint, as soon as you wear the headset you just forget about the real world.

Psychologically, yes one does forget about the real world. But in terms of actual FOV measurements the human eye is far better.

However having that narrower FOV in VR is actually a good thing, as it makes for a smaller arc subtend for each pixel. If you were to give the wearer a 60 degree FOV in VR, they'd see very crisp and detailed things. But the more you stretch it out, the worse the effective visual quality becomes.

Re: Oculus Quest 2

#87
post #52

Did they say something about the FoV? I have to admit, I would prefer more FoV instead of higher resolution.

There is a trade off though in terms of detail. You're essentially taking a pixelated image and stretching it out more with just a FOV increase. The result for your eyes is essentially increasingly greater simulated myopia.

Re: Oculus Quest 2

#88

Earlier quoted context omitted.

You're thinking too small. By owning a Quest 2, you're signalling that you (or your parents) have disposable income they are willing to spend on electronic devices. Yes, it clearly shows you're a gamer. So if you're a gamer, you probably drink Mountain Dew and eat Doritos. Based on your FB profile, you probably like certain types of shoes. 75% of other people with matching criteria purchased something, so let's shove…

That info seems like table stakes for Facebook. It doesn’t take the many billions invested in Oculus to find any of that out.

Sure if that was the only data point. however, this is just one more thing they will use to refine the data they are sucking in about you every second. At this point, why would they not do it? It's in their DNA.

Re: Oculus Quest 2

#89

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.

I don't want or need a Facebook account, and I don't want their software running on my machine.

They've shown to be bad actors in the past with harvesting as much data as possible, even on people who don't have accounts.

Re: Oculus Quest 2

#90

Earlier quoted context omitted.

What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.

If they've got eye tracking, they know basically how your visual cortex behaves – and hence how to put stuff where you look at it. That'll get infuriating very quickly. They'll also know what gets your attention, what doesn't… unless you can control your saccades, that'll leak a lot of information about your mind-state while viewing Facebook-controlled media. They could, if they wanted to, blackbox reverse-engineer b…

>That'll get infuriating very quickly.

And as soon it does I stop using it.

As for reverse engineering my preferences I'm not sure I care honestly - if it means ads I get are more relevant it might even be a good thing.

I don't know I just don't feel there's a lot of value in profiling me specifically and it probably only helps them in aggregate anyway.

I'm not against dats privacy, but if it gets me superior hardware at a better price point I don't see the downside.

I'm much more bothered by wall garden platform like Apple imposing Apple tax and will slowly roll off Apple devices.

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