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Thirty years ago today I made the final gold masters for Monkey Island

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Re: Thirty years ago today I made the final gold masters for Monkey Island

#81
When I was 9, in 1993, I hurt my eye and couldn't go to school for a week while it was healing. To make it bearable, my dad somehow got me a pirated copy of the secret of monkey island from a coworker (he worked at a PR company so I still find that mildly surprising today). The game had a copy protection feature where there was a spinning wheel and you had to input some text that was revealed when you combined the top of a pirate's head with the bottom of a different pirate's head (IIRC). This was defeated by the office photocopier.

Eventually I got stuck on a puzzle that I just couldn't figure out. Rather than giving up, I sent a physical letter through the USPS to Lucasarts explaining where I was stuck and asking for help. A few weeks later, I received a response with Lucasarts letterhead with the solution to the puzzle. I actually ended up sending two or three letters to finally complete the game. Talk about a different time and place.

Of course a few years later I racked up $30 in hint line charges while making my way through Sam and Max Hit the Road. It took a lot of chores to pay my mom back for that.

Re: Thirty years ago today I made the final gold masters for Monkey Island

#82
For anybody that needs to scratch the nostalgia itch after reading this post I highly, highly recommend the free web series "Double Fine Adventure"

It chronicles Tim Schafer (ass't designer on Monkey Island and designer of numerous other LucasArts classics) and Ron (early on, he eventually leaves) building out their kickstarter adventure game.

https://www.youtube.com/watch?v=zVwg-9WL3dE

Re: Thirty years ago today I made the final gold masters for Monkey Island

#84
In the middle it links to the post he made on the 25th anniversary, which talks about how they would ship the gold masters to Europe.

He says they didn't have time in the schedule to mail it, so they would go to the airport, find a flight to London, walk up to the gate and find a passenger and ask them to carry a pack of disks with them, and tell them someone at the other end would meet them at the gate to pick it up!

Man how times have changed in 30 years.

Re: Thirty years ago today I made the final gold masters for Monkey Island

#85

> For the younger readers out there: These are not USB devices and you can't text your friends or watch TikTok videos on them. I know. Crazy. I know that this is a joke, but let's remember to be inclusive and kind to our younger readers and take the time to explain (reiterate even) what pieces of old tech are, and what they were used for. Computers have a long and complicated history. And the technical parts are bein…

I hate this stereotype. "Hurr durr, stupid Millenials don't even know what a book is, amirite?"

Millenials aren't even young anymore

Re: Thirty years ago today I made the final gold masters for Monkey Island

#86
Considering how successful Thimbleweed Park, the spiritual sequel to Maniac Mansion, has been, Ron Gilbert, Tim Schaffer and Dave Grossman could just reboot Monkey Island with a different name, say Ape Archipelago or something.

Fans would only love a chance to return to that world as envisioned by its original creators, and even if all the character etc. names have to be change it would be better than waiting forever for Disney to do anything with the IP given how it conflicts with Pirates of the Caribbean.

Re: Thirty years ago today I made the final gold masters for Monkey Island

#87
post #11

The thing I always wonder is how testing/QA worked back in the days for cartridge/disk games. I mean, there've been a few quirks here and there but no game I can recall ever became unplayable — As opposed to nowadays where you can't even launch something before applying 50GBs of fixes.

The original Doom code basically broadcast packets to every machine on the network, which on any large network would bring everything to a crawl. It's why network Doom was explicitly banned on many university networks.

The first patch I ever used (first time I heard the term) was the Doom network patch.

Re: Thirty years ago today I made the final gold masters for Monkey Island

#89
> The day has come and gone and I didn't get a happy birthday card from Disney with the Monkey Island IP tucked inside.

Disney got the Monkey Island IP when they bought Lucas Arts. The first thing they did with it was to pull an excellent MI remake off the iOS Apple Store.

The explanation was that it was diluting their Pirates of the Caribbean brand... which is clearly some Grade A bullshit.

So I really doubt that Ron will ever have his wish granted :(

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