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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#81
I recently gave a seminar about how to use Oculus devices in combination with Unity at university. Oculus produces great devices, but man is the software a convoluted nightmare.

A (very patient) student of mine tried to install the oculsu software on a current thinkpad for 4 days in a row. It always failed for various reasons. She used a current Windows 10 and her computer definitly has the specs. She even reinstalled windows. In the end there was an electron error, which we sent to the support - we never got a reply.

If you can avoid Oculus, do so at all cost.

Re: Facebook account now required to login to Oculus devices

#82

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

You can make a burner email account that doesn't track you around the web, and other places. Is it possible to do that with a Facebook account?

if you're not logged into it in the browser, it can't follow you around

Re: Facebook account now required to login to Oculus devices

#83
post #57

Earlier quoted context omitted.

Why do you find it hard to believe that someone could be so naive?

A combination of his past successes with Oculus, Facebook's track record, and his extraordinarily high confidence that the thing lots of people were afraid would happen, wouldn't happen

[deleted]

Re: Facebook account now required to login to Oculus devices

#84

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

Because the companies make a large amount of money on the platform. Look at Apple/Google/MS/Sony/Nintendo charging for access to the platform - either explicitly for online play, by taking a cut of sales on the platform, or in the case of the console makers - both. As someone who prefers to play games alone, it's frustrating. The first five minutes after installing Steam is a constantly stream of "stfu and stop shovi…

For me it's the reason, why I never started gaming again. I just wanna buy a game and play. I don't wanna have any spyware on my PC.

Re: Facebook account now required to login to Oculus devices

#85
post #26

Earlier quoted context omitted.

Isn't it against Facebook TOS to have more than one Facebook account, or to open a Facebook account for someone/thing that isn't a real person?

Worst case they delete his Facebook account and he can create a new one.

Are his game purchases tied to the deleted FB account?

Re: Facebook account now required to login to Oculus devices

#86
post #47

Earlier quoted context omitted.

We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

I suspect they do a lot to make you think you are the captain though to help get you to sell.

And I bet some nice fat clause in the contract that prevents him from creating a new (and even better) VR headset?

Re: Facebook account now required to login to Oculus devices

#87
post #26

Earlier quoted context omitted.

Isn't it against Facebook TOS to have more than one Facebook account, or to open a Facebook account for someone/thing that isn't a real person?

Worst case they delete his Facebook account and he can create a new one.

Try to say that about Google

Re: Facebook account now required to login to Oculus devices

#88
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

These promises are made from acquirers to acquirees so that they can save face, and tell everyone that they received these promises so that they have a rebuttal to accusations of being a "sell-out."

They aren't done with a wink and a nudge, but everyone knows that they're bullshit, it lets the entrepreneur maintain his public image while letting the carnivore devour its meal in due course.

Re: Facebook account now required to login to Oculus devices

#90

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

Is this confirmed? I made a second account at one point with a new email and have had zero issues with both. Although I rarely log into the first one, maybe once a month or so.
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