Not Dungeons and Dragons, but Doug Lenat's Eurisko entered fleets for the role-playing game Traveller Adventure 5: Trillion Credit Squadron. It won the 1981 and 1982 championships. Eurisko was GOFAI, written in RLL, a frame-based language implemented in Lisp. https://aliciapatterson.org/stories/eurisko-computer-mind-it...
The Real Challenge Is Teaching AI to Play D&D
81–83 of 83 posts
Re: The Real Challenge Is Teaching AI to Play D&D
#82A huge part of the charm of TTRPGs is playing a non-digital game face to face with other humans. Even if we had AI that was as entertaining as a skilled human DM (unlikely to be possible IMHO), the human might end up being preferable since hanging out with humans is one of the goals of this particular pursuit. Plus, we already have (weak) AI DMs. They're called video game RPGs. You're the player (as are many others i…
There's no end of people making video games that are direct attempts to convert D&D to a digital format. Take the new Baldur's Gate for example[0]. All the same spells present, digital dice rolling, etc. Personally, I say let things fall to the medium that best suits them. If D&D is sufficiently complicated rules wise that it is actually more fun to have software take care of that so you can just focus on the tactica…
No kidding. I've been writing a WinForms program that is basically a combination character progression tracking, inventory management and basic battle system for Star Wars Fantasy Flight Games.
Why? Do we not want the person-to-person experience? Hardly! We need more wetware space for strategy and thinking of creative ideas, so we need to free up the parts for calculating what number of ability vs proficiency dice and what talents may mess with the roll etc.
Re: The Real Challenge Is Teaching AI to Play D&D
#83Earlier quoted context omitted.
There are ways to play traditional pen and paper rpg over internet now (roll20 for example), and it's actually better than playing them physically in many respects - the system draws the map, allows moving the tokens zooming and scrolling, calculates the distances, shows the fog of war, throws dices and includes bonuses in the rolls. After initial setup it makes it much easier for GM and players because you don't nee…
Roll20 even for what is presumably the best-supported game (DND 5e) has completely unuably broken UI. Something as simple as equipping a piece of armour is an excersise in trying 5 different things, let alone trying to wrangle magical items into the system or get the hp bar to be accruate which almost never works. It takes far longer to teach somebody to use the character sheet system than it does to teach them liter…
> Something as simple as equipping a piece of armour is an excersise in trying 5 different things
You just drag&drop it from compendium to your inventory?