While I think games are an underused medium for advertising and promoting, I'm not sure about any claim of it "taking over." Mobile games on the rise and all that, blah blah. From my own experience, as my purchasing power has grown, my gaming time has declined. I did play a lot of Breath of the Wild. However, I have another couple of games I'd like to play, but I just don't have the time.
I've experienced the same. Breath of the Wild and Red Dead Redemption 2 are the only recent games that got any notable amount of playtime from me. I still buy many games once they get down to $5-$10. God of War and Spiderman were my most recent purchases since they just got down below $10, who knows if I'll ever actually play those.
Video Gaming Will Take Over
81–90 of 310 posts
Re: Video Gaming Will Take Over
#82There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…
1) even if it's entertainment, I think the deep value is .. as a kid thing. It's not dismissive, I just think that gaming value has limits. It's a dreamy world you interact with and that fits the younger brain. As adults you'd rather master the real world more.
2) I find games today not much more original than in the past, it plateau-ed somehow [0] and they're mostly selling more technical oomph to justify new things.
[0] to be honest I interact very lightly with games, only a cousin younger than I show me some stuff, this plus the fads you can hear about online.
Do you really think a PS5 game will be that much more enjoyable than a PS2 game ? The other question .. well you answered it. You and your friends are still into them.
Re: Video Gaming Will Take Over
#83Earlier quoted context omitted.
Those are technical problems that will get solved. Heck, I helped solve some of them 5 years ago with Microsoft in a limited pilot but the solution wasn't cost-effective back then. They didn't want to be first to market with a half-baked product for fear it would damage the Xbox brand. Google is starting a new brand for Stadia, so it makes sense they'd be willing to take more risk.
> Those are technical problems that will get solved. How do you fix the distance between me and Google?
Re: Video Gaming Will Take Over
#84>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…
I thought much the same but recent experiences with my cousin's children give me doubt. They're both in the early teens now and they consume games like Minecraft on their iPad as if they were playing on a standard PC. I know the games have been tweaked for the format but not by much, at least in the instance of Minecraft. The virtual controls infuriate me but they're tapping and swiping away building some complex cre…
I see a lot of this in other fields. People will use a sub-standard workflow and think it's fine until they experience something better and at that point they realise how bad their previous workflow was.
Re: Video Gaming Will Take Over
#85Earlier quoted context omitted.
Curmudgeon, here. Why do books, paintings, photos, and film exist at all anymore? Maybe because we don't all want everything "interactive" all the time.
I handled a paper newspaper the other day - it was very soothing.
Re: Video Gaming Will Take Over
#86This analysis is completely missing out on the auteur angle of media production. Games Are Not Art (Yet). Even if they get immensely popular, they will not be as culturally relevant as movies or books. A mind like Orson Welles will never be compelled to make the Citizen Kane of games. I think at some point cookie cutter cinema like Marvel will seamlessly blend into the cultural domain of video games. Movies like that…
But pigment smeared on a piece of wood is?
> they will not be as culturally relevant as movies or books.
I'm sorry you missed the memo, but games are more culturally relevant than books now. It makes me sad too.
> A mind like Orson Welles will never be compelled to make the Citizen Kane of games.
This sentence is equivalent to "A mind like Langston Hughes will never be compelled to make the Mulatto of films." Except, well, there is Orson Welles and Citizen Kane, so it's obviously wrong. Your sentence probably is too.
Will Wright, Sid Meier, Markus Persson, Shigeru Miyamoto, etc. You may think, "These people are not the stature of Orson Welles", but you'll be hard pressed to come up with a definition of "stature" that isn't basically just equivalent to "I'm trying to evaluate games as if they were movies". Koyaanisqatsi would fare poorly if you evaluated it as if it were a play, but it is certainly art and a good film.
Re: Video Gaming Will Take Over
#87There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…
I'm a tad younger than you and I'd like your opinion. I stopped caring about the gaming industry because 1) even if it's entertainment, I think the deep value is .. as a kid thing. It's not dismissive, I just think that gaming value has limits. It's a dreamy world you interact with and that fits the younger brain. As adults you'd rather master the real world more. 2) I find games today not much more original than in…
Gaming got me into programming (mods are fun).
Re: Video Gaming Will Take Over
#88>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…
People are playing games on their phones on trains and buses and cars all day every day. Mouse and Keyboard FPS games have given way to the control pads on phone touchscreens.
One benefit of being so old and traveled is that I can predict the future more reliably than 40 years ago. Look to dense urban centers for entertainment consumption efficiency and life hacks and you are looking at the future of the culture, even if another wave breaks that pattern a short time later.
Re: Video Gaming Will Take Over
#89Re: Video Gaming Will Take Over
#90There's a point that the article only brushes on that seems important. My generation (born in early 70's) was the first to really come up with access to video games pretty much as a given. We had space invaders etc in the arcades (or wherever else they could fit a cabinet), hand-held Nintendo and basic home consoles in primary school and then of course came the boom with PC, PS, X-Box and all that followed. But a lot…
I'm a tad younger than you and I'd like your opinion. I stopped caring about the gaming industry because 1) even if it's entertainment, I think the deep value is .. as a kid thing. It's not dismissive, I just think that gaming value has limits. It's a dreamy world you interact with and that fits the younger brain. As adults you'd rather master the real world more. 2) I find games today not much more original than in…
1) Everything has its limits. There are seven basic plots[0] and while human creativity has an amazing ability to retell them in different ways, after a while you definitely start to see patterns. The real world is great and I definitely keep up with current affairs etc, but if you look too closely in any direction things are kind of messed up. Sometimes a dreamy world is a nice place to be, particularly if you can get there without risking too much damage to yourself.
2) I guess every art form is constrained by its boundaries - you could say that nothing much has happened in portaiture in the last 600 years. I think that story telling is getting better in gaming, and player choice and branching is definitely something that keeps pushing outwards. The whole online/collaborative scene is something that we've wanted from the start and is really only being solved satisfactorily now.
> Do you really think a PS5 game will be that much more enjoyable than a PS2 game?
Not necessarily - some old games are great, and the whole retro-gaming craze is a testament to this - but that will only feed the cumulative growth of games. People will be playing the classics and the new releases.