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Facebook Horizon

oculus.com

81–90 of 233 posts

Re: Facebook Horizon

#81
Facebook purchasing Oculus felt like a weird move when it happened, and has gotten no less weird over time. It makes me sad, because if you showed this exact same product but called it, say, Disney Horizon or Nintendo Horizon you would feel so much more optimistic about where this could go.

What are these two companies really getting from one another? Whatever it is, I don’t think it’s working.

Re: Facebook Horizon

#82

This is unnecessary, total bullshit and will fail. Facebook seems incapable to learn anything about VR and I don't understand why.

Their only product is the digital equivalent of crack, it sells itself. Building something that doesn't intrinsically attract people is, more hard.

Re: Facebook Horizon

#84
post #65

I am so over goal-less MMOs with simplistic pastel graphics. We've done this so many times before. How is Horizon any different from Second Life? It's really unclear. Both are ugly. I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a bea…

A comparison to Rec Room or VRChat would make much more sense and be way more fitting to support your argument.

Re: Facebook Horizon

#85
post #60

Such dystopia, it gives me the shivers!

How is a company building a product that no one will use a dystopia?

Perhaps that no one in your circles will use. To hundreds of millions of people around the world, Facebook is the internet. They are the target market.

Re: Facebook Horizon

#86
post #74
post #69

Earlier quoted context omitted.

We don’t even have powerful enough hardware for that, let alone software. Give it another 10 years.

I don't think this is actually true; being close to some deep learning research groups, it's really surprising how powerful GPUs have gotten. Improvements over the last few years have been very nonlinear; it's kind of astonishing. And, internet latency has also gotten very good. I bet it's totally possible to make something like this now, though most people don't realize it yet!

Well, it certainly is technically possible.

> it's really surprising how powerful GPUs have gotten. Improvements over the last few years have been very nonlinear

These improvements did not come at fixed cost, though. Prices for top-of-the-line GPUs have been increasing (as well as die sizes, power consumption, and manufacturer margin). Together with Moore's law, that already brings nonlinear improvements, the available computation power has increased a lot.

However, those GPUs are very expensive. Most people just can't afford them. And if few people can afford them, it's hard to justify paying a whole army of developers (like AAA game studios) to bring that kind of experiences.

Re: Facebook Horizon

#87
post #65

I am so over goal-less MMOs with simplistic pastel graphics. We've done this so many times before. How is Horizon any different from Second Life? It's really unclear. Both are ugly. I am a huge fan of the idea of the Matrix, and I don't even think it needs to be gamified to be fun, but the graphics are such a big part of the appeal of VR for me. I would pay a lot of money just for a photorealistic VR house with a bea…

They're possible now, but you also need expensive hardware to run them. This is meant to run on the oculus quest. Give it a few more years (and probably a few more) and portable ultrarealism will get here eventually.

You don't need expensive hardware to do better than glossy pastels, at least for desktop gaming. I don't know what the requirements are for VR, but even turning modern games down to low/medium settings can still look pretty stunning if you haven't gamed in a while.

This reminds me of higher-res Mii's from the Wii, which was dated tech even at the time.

That said, the most important thing people should be asking is: is it fun? Because if you aren't gonna go super realistic then you had better nail the gameplay (Nintendo or Blizzard style).

Re: Facebook Horizon

#88
post #55

They seem to be throwing services at the wall and seeing what sticks, lately. I really see nothing compelling here, unless it is something that has been done better by someone else. I wonder what union of "unrelated" services will yield Facebook exactly the same degree of tracking that they lost to recent regulations. I miss the company that built my DK2.

The company everyone will remember was the company that built the Quest. It's the real stepping stone for VR.

Re: Facebook Horizon

#89

Earlier quoted context omitted.

How is a company building a product that no one will use a dystopia?

Perhaps that no one in your circles will use. To hundreds of millions of people around the world, Facebook is the internet. They are the target market.

Do the same hundreds of millions of people that still use Facebook have both the tech affinity and the spare bucks to shell out money for a Oculus headset?

Re: Facebook Horizon

#90

This is less technical, but I think branding this as "facebook X" was the wrong call, unless they're trying to market this to parents who don't wanna take care of their kids who aren't old enough for Fornite yet.

If everything Facebook does has different branding, it's easier for President Warren to make the case for breaking up Facebook. Hence everything is made to seem as interdependent as possible.

Has that ever stopped an antitrust case?
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