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Ubisoft joins Blender Development Fund to support open-source animation

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Re: Ubisoft joins Blender Development Fund to support open-source animation

#81
post #68

Earlier quoted context omitted.

"Arguably" in the sense that you just decided to claim something that has no relation to reality? Like Ghostbusters 2 was "arguably" the highest grossing movie ever made in Albania by a crew of chipmunks? Gimp starts off as an emergency last minute replacement project for two undergrads at Berkeley that does basically the same thing as Photoshop. It wasn't ever anything like Microsoft's Paint.

I am not sure why of all my entire comment you decided to lash at a single word. My argument still stays, gimp never was and still nowhere is near the Photoshop level. Krita excels both as painting and photo tool.

Here's a concrete example, something completely absent from your "argument":

Old Photoshop from that era defaults to a single RGB layer. To turn it into an RGBA layer (e.g. for drawing objects with a transparent background) you need to rename the layer. Not very intuitive but Photoshop users learned to do it. In early Gimp 0.x releases how do you turn the initial single RGB layer into an RGBA layer? You rename it. This is not a coincidence.

In contrast in mspaint there are no layers, there is no RGBA mode.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#82

What are your thoughts between Krita and Gimp? I know a lot of you love Gimp but I find it a bit dated

I don’t recall anyone ever loving gimp, at least beyond it’s GPLness. It’s been the butt (deservedly) of UI jokes for as long as I can remember.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#83
post #68

Earlier quoted context omitted.

"Arguably" in the sense that you just decided to claim something that has no relation to reality? Like Ghostbusters 2 was "arguably" the highest grossing movie ever made in Albania by a crew of chipmunks? Gimp starts off as an emergency last minute replacement project for two undergrads at Berkeley that does basically the same thing as Photoshop. It wasn't ever anything like Microsoft's Paint.

I am not sure why of all my entire comment you decided to lash at a single word. My argument still stays, gimp never was and still nowhere is near the Photoshop level. Krita excels both as painting and photo tool.

You're right, the quality of Gimp is nowhere near Photoshop. Photoshop has tons of rounding errors and the results never look as good as Gimp.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#84
post #10

Earlier quoted context omitted.

> Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. Do not expect to master it by just clicking around. It's more like CAD you can do nothing without book/tutorials.

Fusion 360 really solved that problem with CAD, most of the features I was able to learn strictly by discovery

OpenSCAD is much better for me than F-360, but then again I'm a coder.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#85
post #68

Earlier quoted context omitted.

I am not sure why of all my entire comment you decided to lash at a single word. My argument still stays, gimp never was and still nowhere is near the Photoshop level. Krita excels both as painting and photo tool.

Here's a concrete example, something completely absent from your "argument": Old Photoshop from that era defaults to a single RGB layer. To turn it into an RGBA layer (e.g. for drawing objects with a transparent background) you need to rename the layer. Not very intuitive but Photoshop users learned to do it. In early Gimp 0.x releases how do you turn the initial single RGB layer into an RGBA layer? You rename it. Th…

Notice that I did never attacked you directly, but you keep making subtle personal attacks with snarky quotes and nitpicking. (Is it some kind of religious anger? Are we in a holy-war territory?).

Gimp is a classic old open source project in it's bad and good. It has a preset for toilet paper rolls, but it took it like a decade to support a single window mode, it has an option to rename a layer to switch to rgba mode but there is still no support for generic keyboard layouts from other software other than importing configs and resolving to third party tools (something that krita and most modern IDE routinely do)

Gimp is an emacs of photo editing that stuck in old conventions and never wants to really move forward, I could not use it a decade ago and still can't use nowadays.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#86
post #85

Earlier quoted context omitted.

Here's a concrete example, something completely absent from your "argument": Old Photoshop from that era defaults to a single RGB layer. To turn it into an RGBA layer (e.g. for drawing objects with a transparent background) you need to rename the layer. Not very intuitive but Photoshop users learned to do it. In early Gimp 0.x releases how do you turn the initial single RGB layer into an RGBA layer? You rename it. Th…

Notice that I did never attacked you directly, but you keep making subtle personal attacks with snarky quotes and nitpicking. (Is it some kind of religious anger? Are we in a holy-war territory?). Gimp is a classic old open source project in it's bad and good. It has a preset for toilet paper rolls, but it took it like a decade to support a single window mode, it has an option to rename a layer to switch to rgba mode…

I always say that gimp is so shit it comes with toilet paper. -GIMP user since 2008

Re: Ubisoft joins Blender Development Fund to support open-source animation

#87
post #33

Earlier quoted context omitted.

Ton Roosendaal (Blender creator) estimated in 2018 interview that 3D software market is very small, and pulled up Autodesk's (3DsMax/Maya, etc) business results from that time, which amounted to 25000 - 30000 yearly licenses. He also claimed that Maya has "maybe 20" developers behind with things being similar for other products. https://www.youtube.com/watch?v=qJEWOTZnFeg (jump to 1h mark)

At $1500/yearly subscription, 30,000 licenses is $45 million a year. Don't foreget about everyone who works at Autodesk that isn't a developer but stil involved with the product. And then there are plugin writers (are there commercial plugins for Blender?) and resellers etc

There was some unrest in the community just recently when Ton reminded everybody that Blender is GPL and that commercial plug-ins need to be GPL as well.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#88
post #58
post #16

Hopefully, Krita[1], GIMP[2], and Inkscape[3] will get a similar amount of support. [1] https://krita.org/en/support-us/donations/ [2] https://www.gimp.org/donating/ [3] https://inkscape.org/support-us/donate/

Has GIMP meaningfully improved in the last 5 years? Every time I've had to use it I've been confused by the lack of features and strange UI.

I had much the same experience as you, but the new UI update is similar to the Blender UI update in that it's incredibly more usable.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#89
post #11

Blender was always somewhat looked down upon, from my own experience seeking resources online. Hopefully this changes people's opinions.

I'm playing with 2.8 today and it's totally changed my opinion. In about 1 hour it's gone from, "Blenders that weird tool that I can never figure out" to "I'd prefer to use Blender over the Autodesk tools I'm more familiar with"

I'm really impressed by the quality of the UI design in the update

Re: Ubisoft joins Blender Development Fund to support open-source animation

#90
post #11

Blender was always somewhat looked down upon, from my own experience seeking resources online. Hopefully this changes people's opinions.

I'm playing with 2.8 today and it's totally changed my opinion. In about 1 hour it's gone from, "Blenders that weird tool that I can never figure out" to "I'd prefer to use Blender over the Autodesk tools I'm more familiar with" I'm really impressed by the quality of the UI design in the update

Wow, you're right. It looks so much better.
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