Does not seem to work on Firefox 66.0.5
WebGL Fluid Simulation
81–90 of 106 posts
Re: WebGL Fluid Simulation
#82Earlier quoted context omitted.
To be fair this shader was published in GPU Gems 15 years ago (2004). Back in the days of the GeForce 6 and Windows XP. Though the fact that it now fits in your pocket is cool.
That is actually amazing. I mean the fact about 2004.
Re: WebGL Fluid Simulation
#83Re: WebGL Fluid Simulation
#84Every so often you get an app that shows you just how fast modern hardware is when unencumbered by the usual endless layers of bloat and inefficiency.
Ironically OpenGL programming is also often slammed here for being overly verbose and complicated
Re: WebGL Fluid Simulation
#85Re: everyone impressed by how fluid it is with multitouch: The number of touch points doesn't affect the performance of a grid simulation. Using 10 fingers just sets high values at more places in the initial grid. The effort to solve each time step is the same after that. The computational effort scales with the resolution, not the boundary conditions/input.
Re: WebGL Fluid Simulation
#86Default settings don't really do it justice IMHO. Try these: Density diffusion: just a hair under 1(visually) velocity diffusion: 0.99 pressure: 0.93 vorticity: 5
I also tried high Density Diffusion - loved the slower movement and that made me think - only if there was a way to export that to a something like a moving wallpaper that I could set to my Ubuntu desktop. Also, just setting Density Diffusion to 1 and leaving makes the movement slow enough to be able to screenshot nice wallpapers.
It was like a webpage as a wall paper.
Maybe ahead of it's time as it crashed constantly...
Re: WebGL Fluid Simulation
#87just a random recommendation: I love to connect this from a laptop to a TV screen, connect a wireless/long cable mouse, and play it with my cousins / little kids. it's a one time trick, but they always love it. (you can do the same with other programs / simulations, just enhancing the experience a little bit can do wonders)
Re: WebGL Fluid Simulation
#88Re: WebGL Fluid Simulation
#89Earlier quoted context omitted.
I also tried high Density Diffusion - loved the slower movement and that made me think - only if there was a way to export that to a something like a moving wallpaper that I could set to my Ubuntu desktop. Also, just setting Density Diffusion to 1 and leaving makes the movement slow enough to be able to screenshot nice wallpapers.
Remember Microsoft's old "Active Desktop"? It was like a webpage as a wall paper. Maybe ahead of it's time as it crashed constantly...
Re: WebGL Fluid Simulation
#90Earlier quoted context omitted.
I also tried high Density Diffusion - loved the slower movement and that made me think - only if there was a way to export that to a something like a moving wallpaper that I could set to my Ubuntu desktop. Also, just setting Density Diffusion to 1 and leaving makes the movement slow enough to be able to screenshot nice wallpapers.
Remember Microsoft's old "Active Desktop"? It was like a webpage as a wall paper. Maybe ahead of it's time as it crashed constantly...