> No, in 2019 all AMD GPUs this decade support OpenGL through 4.5, support Vulkan, and still really don't have a great OpenCL situation (rocm is out of tree on every distro and only supprts parts of 2.0 still).
To be fair, only Intel has good OpenCL 2.0+ support. NVidia isn't really pushing OpenCL and AMD's ROCm OpenCL driver is still a bit unstable.
AMD's OpenCL 2.0 support has always been poor. The Windows OpenCL 2.0 stuff didn't have a debugger for example, it really wasn't a good development environment at all. Only OpenCL1.2 had a decent debugger, profilers, or analysis tools.
Frankly, it seems like OpenCL2.0 as a whole is a failure. All the code I've personally seen is OpenCL 1.2. Intel is pushing ICC / autovectorization, NVidia is pushing CUDA, and AMD was pushing HSA, and maybe now HCC / HIP / ROCm. No company wants to champion OpenCL 2.0.
Video Games are written in Vulkan Shaders, DirectX shaders, or GLSL. They exist independently of the dedicated compute (CUDA / OpenCL) world.
CUDA, OpenMP 4.5 device offload, and ROC / HIP / HCC are the compute solutions that seem to have the best chances in the future... since OpenCL 2.0 is just kinda blah. AMD's ROCm stack still needs more development, but it does seem to be improving steadily.
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I know everyone wants to just hold hands, sing Kumbaya and load SYCL -> OpenCL -> SPIR-V neutral code on everyone's GPUs, but that's just not how the world works right now. And I have my doubts that it will ever be a valid path forward.
The hidden message is that CUDA -> CLang -> NVidia is a partially shared stack with HCC -> CLang -> AMD. So LLVM seems to be the common denominator.