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Sandspiel – A falling sand game built in Rust and WebGL

sandspiel.club

81–90 of 193 posts

Re: Sandspiel – A falling sand game built in Rust and WebGL

#81
post #19

Make a lake of oil, set it aflame and then pour water on it. A small amount of water causes the burning oil to flare and spread. A large amount of water extinguishes the fire. Very cool!

A small amount of water causes the burning oil to flare and spread. A large amount of water extinguishes the fire.

Interestingly enough, while we've all been taught "never use water on an oil fire", this is actually pretty similar to real life. Generally speaking, using water on a flammable liquids fire will just spread the fire and make it worse. But if the fire is small enough and the application rate of the water is sufficient, you can sometimes extinguish such a fire with water.

Note: do NOT take this as advice to ever try to extinguish a kitchen fire or something like that with water. When I talk about "application rate" above, I'm thinking of the 100+ gallons per minute you get from a 1-3/4" (or larger) handline from a fire engine. If your frying pan catches on fire, call 911 and then use a class B rated fire extinguisher, or smother the fire by putting a lid on the container. If you have any doubts whatsoever about your ability to extinguish the fire, exit the structure and let the fire department handle it.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#82
post #45
post #31

Earlier quoted context omitted.

Games like SimCity, Animal Crossing, and Minecraft are good examples where the experience of "playing" isn't necessarily about translating the game from an "initial" state to "end" or "win" one. I think the parent comment makes a good point that if you do define games as the mentioned, this and a few other things certainly doesn't necessarily fit with the definition. Still, games are often a fill-in word for many int…

Where it especially blurs the line is when the sandbox/toy is sufficiently advanced that one can invent their own games. For example, Garry's Mod is not a "game", but millions of hours have been spent playing games in it. Does the game need to impose the rules, or is it sufficient to allow the players to impose their own? If the former, then what of games that normally impose rules strictly, but include cheat codes t…

I guess it's all just semantic but by that logic anything is a game. I can make a game from dinner. "who finishes first", "who can balance the most peas on their fork". "how many bites can you eat while balancing your chair on 2 legs" But that doesn't make "dinner" itself a game.

But whatever, people use words the way they use them. For example RPG, based on the logic of how the word is used, has almost meaning. Zelda is often called an RPG but it's got almost zero in common with say FF7 and more in common with Ratchet and Clack. And the word Role Playing Game. Well, by that logic any racing game is an RPG. I'm playing the role of a race car driver. Or FPS, I'm playing the role of a soilder. Or flight sim, I'm playing the role of a pilot. Or God Sim, playing the role of a god. RPG in actual use seems to mean "game about character with sword" at best.

The latest atrocity is "roguelike" which is applied to any game that has randomly generated levels. For example Galax-Z is called "roguelike" even though it's basically Asteroids.

The word "game" people use it interchangeably with anything you can fiddle with interactively on a computer and see some graphics change even though that describes photoshop and ms paint as well.

Re: Sandspiel – A falling sand game built in Rust and WebGL

#84

This is a perfect example of why I'm still in Chrome. At least for me this runs at 60fps in Chrome on my Mac but 30-45 in Firefox. I see this often in animated sites.

Another data point: on Windows I get 60 fps on both Chrome and FF

That would arguably mean your machine is fast enough to get 60fps since the browser basically throttles to 60. So a slower machine would show the difference but an even faster machine would still show 60
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