Earlier quoted context omitted.
That sounds really cool actually! How did you end up building such a studio at home etc? Sounds like a lot of work to me! (Always cool to see what kind of people hang around here on HN as well!)
I am very unusual in that I'm comfortable on both sides of the camera. What I learned is building a studio is an IT project! Maybe the most unusual part is, none of this would work unless I could run the show by myself. My TriCaster is programmable with macros which is what I've done. I am my own director while on the air. Oh -- with a friend I created a map making system which runs on an i5 and produces ~ 40,000 map…
Making rain simulation as real as possible
81–90 of 133 posts
Re: Making rain simulation as real as possible
#82Earlier quoted context omitted.
Do the people in Nebraska know you’re in California? Is that disclosed or simply not mentioned, hoping nobody catches on? Do you have any problems with this remote setup like Sinclair has with “Centralcasting” local news from far away? (Graphics and visuals for the wrong station showing up, talent’s obvious lack of knowledge of local events and terminology, etc...) What happens in the event of a California-centric di…
We don't mention it on-the-air, but it's not hidden. You don't want to lie about something like this (or anything, actually). When you're caught you'll pay. It's difficult to explain but what I do is designed for me. There's a lot I do because I understand both sides of the equation which means my studio isn't a turnkey solution anyone could walk into. You need to be able to understand 'why' when something doesn't wo…
Re: Making rain simulation as real as possible
#83Re: Making rain simulation as real as possible
#84Earlier quoted context omitted.
We don't mention it on-the-air, but it's not hidden. You don't want to lie about something like this (or anything, actually). When you're caught you'll pay. It's difficult to explain but what I do is designed for me. There's a lot I do because I understand both sides of the equation which means my studio isn't a turnkey solution anyone could walk into. You need to be able to understand 'why' when something doesn't wo…
Sorry but what is "Hyundai money"? Like, the cost of a Hyundai?
Re: Making rain simulation as real as possible
#85This is scarily close to realistic... for a second I got worried because my intuitive brain was telling me my laptop screen was all wet! Curious if this is the best done in WebGL to date, or if there's even better out there? Or what this does and doesn't do, and where next obvious areas for improvement would be?
(Author here) Thanks! I was making a version with a better "impact" effect and better "trails", which are the weakest parts currently in my opinion, as well as making the larger raindrops sharper—they get a bit blurry right now. I haven't had the time/will to finish it though!
Re: Making rain simulation as real as possible
#86Re: Making rain simulation as real as possible
#87Looks good! On osx mpb performance is stellar in Chrome sadly, while both Safari and Firefox only delivers 2-3 fps. Weirdly on an iPhone with Safari the performance is smooth as silk. I would really like to ditch Chrome, but it seems i get full speed fans with Firefox on sites sporadically, and while Safari is much better it's still not on par with any kinds of heavy graphics. I don't get it. Why can my iPhone 6 run…
Re: Making rain simulation as real as possible
#88This is scarily close to realistic... for a second I got worried because my intuitive brain was telling me my laptop screen was all wet! Curious if this is the best done in WebGL to date, or if there's even better out there? Or what this does and doesn't do, and where next obvious areas for improvement would be?
(Author here) Thanks! I was making a version with a better "impact" effect and better "trails", which are the weakest parts currently in my opinion, as well as making the larger raindrops sharper—they get a bit blurry right now. I haven't had the time/will to finish it though!
I actually came here to comment on the blur on the edges of the large drops. My guess was it was a fast way to give a passable result for the more complicated refractions occurring at the edge of the drop. Is there a link at which I can follow your work? Thanks!
Re: Making rain simulation as real as possible
#89I am a meteorologist on TV. I work in front of a chroma key wall. I would love to have a simulator like this where I could swap in the background image... well, you get the idea. This would especially be good for me as I do the weather in Nebraska from a studio I built at home in SoCal. As far as I know I'm the only regularly scheduled TV news anchor to work from home in the US and possibly the world.
Re: Making rain simulation as real as possible
#90You can see the app at https://rainpaper.com