Outfought the humans in teamfights, other than that not sure how much long term strategic thought was shown.
It was frustrating to see it do so many things well but make strange decisions otherwise - poor warding. Some wards were simply wasted. (Wards are small, invisible, immovable units that grant vision) - using powerful long cool down spells to earn gold instead of keeping it in reserve for fights - not recognising that one of the lanes needed to be pushed out. Eventually this bit them in the ass. - using buybacks where…
OpenAI Five at Dota 2 – The International [video]
81–90 of 172 posts
Re: OpenAI Five at Dota 2 – The International [video]
#82Earlier quoted context omitted.
Looking historically at team ELO and how squads have gone on 27-series win streaks, this is probably right. Though I think the gap between "low-tier" TI teams and TI winners is getting much tighter. Group B at TI8 was so close the difference between upper-bracket and lower-bracket was 1 game for most of the teams.
*Elo, not ELO :)
Re: OpenAI Five at Dota 2 – The International [video]
#83Earlier quoted context omitted.
Did he blink in? Is there a delay there?
There's no delay, but when people looked at the replay, Earth Shaker was actually visible when he thought he wasn't. The AI that disabled him had precast his spell on the out of range Earth Shaker, so when Earth Shaker blinked in to range, the precast spell went off in the following server tick.
Re: OpenAI Five at Dota 2 – The International [video]
#84Earlier quoted context omitted.
Dropped the first game. Pretty funny that the last openAI bot attempted to feed mid.
Not familiar with dota but I watched the tail end of the stream, what does this mean?
Re: OpenAI Five at Dota 2 – The International [video]
#85Earlier quoted context omitted.
> his team isn't the strongest (they placed 17-18th during this TI) Oh, is that all :P. Assuming a 2x buffer for players who are good but not competitive, there are maybe 200 humans in the world who are better at DotA. If mastery is 1 in 10,000, these people are masters.
No, there are way more than 200 players better than Pain, all due respect to them. That’s clear by looking at leaderboards. But team dynamics and synergy in this game matter so much that they are definitely in the top 20 of teams regardless of their individual skill. Seeing OpenAI do so well against this team impressed the hell out of me.
Re: OpenAI Five at Dota 2 – The International [video]
#86Earlier quoted context omitted.
It's actually internationally delayed reactions to make it more fair (200ms of delay added).
Watching the match there seemed to be a crazy amount of instant Euls and what not. I doubt a player is about to react to a blink initiation and click Euls/Hex in the same amount of time. It'd be a lot more fair for them to calibrate against the reaction time of pro-players across the same scenarios. (I doubt pros can hit 200ms consistently)
Re: OpenAI Five at Dota 2 – The International [video]
#87Re: OpenAI Five at Dota 2 – The International [video]
#88Earlier quoted context omitted.
Yes, as the sibling poster said, there is a 200ms reaction speed restriction on OpenAI. Also note that OpenAI is using the Dota 2 bot API (its input is not pixels, and its outputs are not mouse actions and keystrokes), so it has more precise information than the human team on things like unit coordinates and can target its actions more exactly.
This 200ms restriction seems really slow, but it isn’t. It feels extremely fast, to the point where some heroes and tactics used by humans are useless or impossible. For example, one of the humans played a hero called Axe. It was literally impossible to land one of his skills because it takes 400ms to use it. I’ve seen a lot of professional Dota but I’ve never seen Axe calls being dodged so perfectly and consistently…
If OpenAI wishes to have human-like mechanical limitations to make things more about strategy, then they should definitely start adding some sort of action performing delays to actions based on roughly how long a skilled player would take to do them.
Re: OpenAI Five at Dota 2 – The International [video]
#89Earlier quoted context omitted.
Did he blink in? Is there a delay there?
There's no delay, but when people looked at the replay, Earth Shaker was actually visible when he thought he wasn't. The AI that disabled him had precast his spell on the out of range Earth Shaker, so when Earth Shaker blinked in to range, the precast spell went off in the following server tick.
Re: OpenAI Five at Dota 2 – The International [video]
#90Earlier quoted context omitted.
Not quite a normal game with no restrictions because it's a pre-selected hero pick from a limited pool instead of a full draft, but it's still very cool. Interesting that OpenAI seems to prefer deathballing, but it makes sense: its main advantage over humans is probably tactical and in teamfights, and 5-man maximizes your options. The human strategy should probably be to split push, but one of the commentators (who i…
I recall reading somewhere that the real advantage AI had was in it's ability to come up with bizarre strategies that confuse human opponents.