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Products For People Who Make Products For People

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Re: Products For People Who Make Products For People

#83
The comments here are very UI-centric, but what I found interesting was first the reminder to invest in fad-resistant skills (and don't forget, he drew a distinction between UI and hardcore design skills!).

And second the stuff about parsers in the section about making usable infrastructure software. Every time I peek at the mongrel2 source, there's one or two more Ragel files in there, some of them generating token streams to be consumed by a Lemon parser. I figured there was a good reason for that (although I shot a quizzical glance at the one that just parses "--a --b b" CLI args into key/value pairs). What I didn't realize was how much that's an integral tenet of his software design philosophy.

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