Earlier quoted context omitted.
Moo. I said moo.
"Look I'm just a cow OK?" I believe that was from Hellfire, right? Was it the character that you could give a moose suit to?
The original pitch for Diablo (1994) [pdf]
81–90 of 90 posts
Re: The original pitch for Diablo (1994) [pdf]
#82Re: The original pitch for Diablo (1994) [pdf]
#83The initial pitch barely mentions the part of the game that makes it so ~~much fun~~addicting: You get to beat on pinatas until some loot pops out. Then collect the loot and/or convert it into in-game currency. Diablo was one of the earliest games to start exercising those little dopamine hits of microjoy when the monsters go pop, hoping for just one more bit of treasure/xp/whatever.
Re: The original pitch for Diablo (1994) [pdf]
#84I'd really enjoy seeing a modern ARPG that is legitimately unsettling and dark in the way that Diablo was (and D2, to a slightly lesser extent). We've got D3, which has really fun gameplay but feels commercialized and looks like WoW, and we've got PoE, which has a lot of really brilliant ideas and has a darker theme but at no point is ever actually unsettling.
Re: The original pitch for Diablo (1994) [pdf]
#85I'd really enjoy seeing a modern ARPG that is legitimately unsettling and dark in the way that Diablo was (and D2, to a slightly lesser extent). We've got D3, which has really fun gameplay but feels commercialized and looks like WoW, and we've got PoE, which has a lot of really brilliant ideas and has a darker theme but at no point is ever actually unsettling.
Sometimes I ask myself if the unsettling feeling I felt in Diablo was because I was too young and impressed by the horror. But I believe it's just that people can't make good games anymore.
I remember as a kid being incredibly scared to go from the “open” terrain into the dungeons in Act 1 of D2... I knew it couldn’t be any good. And then facing the terrible Anadriel... GOD I miss that game!
Re: The original pitch for Diablo (1994) [pdf]
#86Earlier quoted context omitted.
I just noticed Chrono Trigger is available for iOS. Haven’t bought it yet but I hope the port is a good one. I also enjoyed FF7 on my iPhone. Glad to see Square is rereleasing titles for mobile. I would kill for Nintendo to release a few old titles on iOS.
Warning: the iOS port (and also the PC version on Steam) of Chrono Trigger is widely regarded as terrible. Same with FFVI and FFV. Luckily the old 3DS port of Chrono Trigger is good. The only way I know to play FFVI now is with an SNES Classic: an overpriced raspberry pi.
Or with literally any SNES emulator?
Re: The original pitch for Diablo (1994) [pdf]
#87I miss this game moreso than probably any others in the series, maybe any game at all outside of perhaps Chrono Trigger. There were trainers and what not, but I remember after playing through it trying to create a "godmode" character proper (no trainer) by specifically hunting for tomes to increase spells. That was probably the thing that bummed me most about D2 and subsequently D3 in that leveling spells after you'd…
I just noticed Chrono Trigger is available for iOS. Haven’t bought it yet but I hope the port is a good one. I also enjoyed FF7 on my iPhone. Glad to see Square is rereleasing titles for mobile. I would kill for Nintendo to release a few old titles on iOS.
Re: The original pitch for Diablo (1994) [pdf]
#88Earlier quoted context omitted.
Allow me to quote Diablo developer David Brevik describing when he finally yielded to demands and hacked together a "real time" version of his turn-based Diablo, by making turns elapse the rate of 20 turns a second. 'I remember taking the mouse, and I clicked on the mouse, and the warrior walked over and and smacked the skeleton down, and I was like "Oh my god! That was awesome!".' 'And the sun shone through the wind…
Mm, yep, thanks for that. Primary sources always better than secondary. I kinda take issue with saying "the ARPG was born at that moment", though. We had JRPGs for almost a decade before that included realtime combat.
Re: The original pitch for Diablo (1994) [pdf]
#89Earlier quoted context omitted.
"Ah, fresh meat!" I still recall opening a door in the game (with hints of something odd about the tiles behind it) and hearing that come out of the speakers to this day.
I could of sworn that the audio for the Butcher's voice was levels higher than the rest of anything else in the game. Madly clicking in retreat as some fat, greasy demon sprinted after you is a staple to every young player.
Re: The original pitch for Diablo (1994) [pdf]
#90I'd really enjoy seeing a modern ARPG that is legitimately unsettling and dark in the way that Diablo was (and D2, to a slightly lesser extent). We've got D3, which has really fun gameplay but feels commercialized and looks like WoW, and we've got PoE, which has a lot of really brilliant ideas and has a darker theme but at no point is ever actually unsettling.