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Boardgame.io: State management and more for turn-based games

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Re: Boardgame.io: State management and more for turn-based games

#81
At the risk of being another shameless plug this is a subject i've dedicated a good chunk of time to over the last 4 years in a project to simulate mechanics of CCG / TCG card games. The goal is to give the user only what a table and paper game would provide. https://untap.in

It's all in browser, supports up to 6 player multiplayer card games, BYO cards (user uploads card images). YES you can spectate games if you want to have a look.

This has been a growing industry, i have noticed in the last 4 years people like the idea of being in control of their game, playing on the mistakes their opponents make and having the skill to think about the game with out the computer doing the work for you like in most digital card/boardgames from today.

Untap.in is a personal project, has about 100k registered users and 1600 daily active, its a big community. All of this is being serviced by a sole dev (myself) in my free time. The likes of these frameworks should make it extremely easy to get board games through prototype and playable, its a great thing.

Re: Boardgame.io: State management and more for turn-based games

#82

This is awesome. It's great to see a lot of projects coming out in this area. I've been working on a similar project for over a year now. It's essentially this exact concept turned into an entire platform for designing/creating board games and then publishing the game so others can play it directly on the platform. Think of heroku or squarespace for board games. I have a very rough, working prototype of the editor an…

Would it work for, say, a turn-based puzzle video game?

As of right now, I've been focusing only on multiplayer games.

But that is an interesting idea.. it probably wouldn't be super hard to generalize the engine and game specification format to enable single-player games. That's definitely something I will keep in mind for later.

Re: Boardgame.io: State management and more for turn-based games

#83

This is awesome. It's great to see a lot of projects coming out in this area. I've been working on a similar project for over a year now. It's essentially this exact concept turned into an entire platform for designing/creating board games and then publishing the game so others can play it directly on the platform. Think of heroku or squarespace for board games. I have a very rough, working prototype of the editor an…

Looks very interesting! I don't completely understand how to use it (and I guess not everything works yet?), but the UI looks nice, and it looks like it has some really cool features. I have a project along these lines as well: https://github.com/zhaizhai/turnbase . That's a somewhat cleaned-up version that I put on github recently; I actually started it almost five years ago. You can see an example implementation of…

Thanks for the e-mail! We should definitely chat sometime.

Re: Boardgame.io: State management and more for turn-based games

#84

This is awesome. It's great to see a lot of projects coming out in this area. I've been working on a similar project for over a year now. It's essentially this exact concept turned into an entire platform for designing/creating board games and then publishing the game so others can play it directly on the platform. Think of heroku or squarespace for board games. I have a very rough, working prototype of the editor an…

I too have been working on something similar! But mine is specifically for card games. http://doomtroopergame.com is what I'm building with it. It's interesting how people think so similarly on their own in different parts of the country/world!

Wow, congrats on the kickstarter. Your game looks very cool, best of luck!

Re: Boardgame.io: State management and more for turn-based games

#85

Oh man that's interesting. Clearly a WIP, but there's a lot of potential there. If the person who made this is around: I'm the author of Fireplace ( https://github.com/jleclanche/fireplace/ ), a Hearthstone simulator, and I worked a ton on the Hearthstone game state protocol (docs: https://hearthsim.info/docs/gamestate-protocol/ ). Hit me up by email (profile) or Discord (jleclanche @ https://discord.gg/hearthsim-dev…

I do play hearthstone casually, but I really miss the MTG mechanic where the defender decides on which minions damage is distributed by blocking with minions that did not attack the previous turn (or have taunt, so it can attack and block at the same time) It would be an interesting experiment to replace the hearthstone mechanic with the MTG mechanic to see if it ends up with more interesting tactical situations.

You should try Eternal which is exactly what you are looking for - MTG mechanic with HS visuals. Optional ref link for some mutual bonuses: https://www.direwolfdigital.com/eternal/register/?ref=8435f1...

Re: Boardgame.io: State management and more for turn-based games

#87

This is awesome. It's great to see a lot of projects coming out in this area. I've been working on a similar project for over a year now. It's essentially this exact concept turned into an entire platform for designing/creating board games and then publishing the game so others can play it directly on the platform. Think of heroku or squarespace for board games. I have a very rough, working prototype of the editor an…

I started the tic tac toe demo but I don't quite understand how to use it?

Re: Boardgame.io: State management and more for turn-based games

#88
Shameless plug, but at my company we had a similar set of requirements (game synced between browsers in real time), but for poker instead of a board game (https://oddslingers.com)! We tried a bunch of different solutions, and ended up writing a pure functional, declarative, animations framework for redux called redux time: https://github.com/Monadical-SAS/redux-time.

It does similar things like server-time-synced animations across multiple browsers, except the state is all managed by the backend.

Re: Boardgame.io: State management and more for turn-based games

#90

This is awesome. It's great to see a lot of projects coming out in this area. I've been working on a similar project for over a year now. It's essentially this exact concept turned into an entire platform for designing/creating board games and then publishing the game so others can play it directly on the platform. Think of heroku or squarespace for board games. I have a very rough, working prototype of the editor an…

would I be able to create a turn-based deck building game from? Me and my friends always wanted to create Tanto cuore out of it.
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