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Paperclips

decisionproblem.com

81–90 of 118 posts

Re: Paperclips

#82
post #25

Earlier quoted context omitted.

You can close your browser and it will continue at roughly the current state next time you re-visit. (I knew this but it didn't really help :-O)

It did make me think that my browser should allow for me to pause a tab. Just pause the state of the JS

[deleted]

Re: Paperclips

#83
The author should publish an API for this game, and allow AIs to play it. Then extend to multiple competing companies. And then extend to a simulation of a full economy.

Re: Paperclips

#85
post #9

I'm not sure if this gets revealed if you play long enough (I obviously did not). But it is curious that there's some sort of battle simulation running (and being rendered to an invisible canvas). (function reveal() { document.getElementById('battleCanvasDiv').style = ''; requestAnimationFrame(reveal);})()

[spoiler] Eventually you end up in a self-replication phase. Replicas are sometimes imperfect, so you have to defend yourself from rogue-rogue AIs. [/spoiler]

[spoiler]

I interpreted that as fighting against other civilizations that are trying to stop your progress and protect the universe.

Re: Paperclips

#86
[SpoilerQuestion] I didn't invest in enough processors so the 25000 Creativity took forever. Then I discovered that cheating is extremely easy (js console). But now I don't get any new Projects. Did I break it? Can it be recovered? [/SpoilerQuestion] I wished I didn't cheat so hard: ... Clips per Second: 18.76 duodecillion

Re: Paperclips

#89
post #42

I don't really understand what makes subsequent clip factories more expensive. In the first stage, yeah I understand why production units were getting more expensive. Some puny human was shortchanging me, that's why. That's why I enslaved them. But what in-game explanation is there for making the factories more and more expensive later?

entropy

Re: Paperclips

#90
post #42

I don't really understand what makes subsequent clip factories more expensive. In the first stage, yeah I understand why production units were getting more expensive. Some puny human was shortchanging me, that's why. That's why I enslaved them. But what in-game explanation is there for making the factories more and more expensive later?

Supply curves are a real phenomenon, even for us paperclip maximizers. For example: you built the first factory in the most convenient spot, out of the best possible materials. You have to ship materials farther, build more transportation and energy infrastructure, build more protection against environmental hazards, etc to build the billionth factory. And you have run out of the best materials, so you have to use more expensive substitutes.
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