Earlier quoted context omitted.
Basically nobody was using automated gradient descent / etc because of the proclivity of these algorithms to get stuck on a boundary. The problem is the boundaries are not well defined. One example might be a catastrophic instability. If it gets triggered it has the potential to damage the machine. But the exact parameters in which the instability occurs are not well known. So with this algorithm you mix the best of…
I am still very skeptical that a human is really that good at avoiding the problem areas, although they might be marginally better. Plus, they don't seem to claim that anywhere in the paper, instead, they just rated shots as either "better" or"just as good", ie., a local evaluation which won't let you avoid such areas, which of course is a judgement that requires more knowledge than just the conditions in the neighbo…
Why? Humans have a much richer modeling apparatus than any computer does right now. We can draw on a very large and yet almost fully tuned to reality set of possible models simultaneously. You can estimate the number of available models as whatever number of neurons you have, in combinatorial. We also have machinery for searching that entire model space simultaneously and testing against a continuous stream of megabytes of data in realtime, in order to find good fits.
Existing AIs wouldn't even know where to start. They can apply infinite models, but have no grounding in reality, and no way to choose amongst them. The AI doesn't even have an intrinsic sense of space, seeing has how it lacks a body. It's a very fast worker that can get things done when you give it very specific instructions, but it has no real ability to understand what it is doing or why it would want to do something different.