Live data from Hacker News

Inside the next Xbox: Project Scorpio tech revealed

eurogamer.net

81–90 of 133 posts

Re: Inside the next Xbox: Project Scorpio tech revealed

#81
post #77

Earlier quoted context omitted.

This must be highly subjective, because for me, 65" 4k tv 10' away is like night and day to me compared to 1080p

There's no difference side-by-side between 1080p and 4K resolution if you're 5ft or further away from the TV[1], all else being equal. However, all else is rarely equal, and 4K TVs now have lots of other features and technology that make them just better (prettier) buys in general. [1] http://s3.carltonbale.com/resolution_chart.html

> A person with 20/20 vision

I'm honestly wondering if I'm an outlier and may have better than 20/20 vision. I would think it's pretty rare, but I have had people comment on my vision before. I work on a 17" 4k laptop screen with tiny text no prob.

Re: Inside the next Xbox: Project Scorpio tech revealed

#82
post #51

What they really need to do is maybe just start completely over on the whole Xbox Dashboard. For something that could be so simple and easy, the whole experience of trying to use the Xbox for anything other than playing a game is insanely frustrating. Every time I sit down to try to use it I'm just tearing my hair out! It's been, what, over a decade they've been working on that Dashboard and it has always been just a…

hmm... I've never had any of these problems.

The first time I used it I spent about 20 seconds looking for the "my games and apps" button, and since I've found it I've had zero other issues with the UI.

Re: Inside the next Xbox: Project Scorpio tech revealed

#83
post #38

Earlier quoted context omitted.

A big part of it is the type of graphics card. FirePro (the kind in workstations) are much more expensive than normal general purpose graphics cards, which are again more expensive than custom SoCs which can be developed barebones for a specific use. Reason being that a calculation error that results in a dead pixel is fine when you are playing a video game. It'll be there for 1/60s and then be gone, never seen again…

> Reason being that a calculation error that results in a dead pixel is fine when you are playing a video game. It'll be there for 1/60s and then be gone, never seen again. The same error in a disney film or a 3d scene rendered for a poster needs to be pixel perfect, so workstation class cards have a much lower threshhold for error, and cost accordingly. I've heard this a lot, and I don't doubt that it's correct, but…

In the past, I remember being told that the fixed-pipeline cards could push a ton of vertices, but that they couldn't hand the same volume of textures and rendering effects as a consumer card.

One of the first things on the FirePro and Quadro Wikipedia pages is that the actual graphics chip in the hardware is the same as consumer levels. Aside from hardware tweaks like ECC RAM and possibly different display connectors, I think that the biggest differences are the workload that the drivers are optimized for and reliability guarantees for the results that the hardware produces.

Re: Inside the next Xbox: Project Scorpio tech revealed

#84
post #51

What they really need to do is maybe just start completely over on the whole Xbox Dashboard. For something that could be so simple and easy, the whole experience of trying to use the Xbox for anything other than playing a game is insanely frustrating. Every time I sit down to try to use it I'm just tearing my hair out! It's been, what, over a decade they've been working on that Dashboard and it has always been just a…

I wholeheartedly disagree... It takes 5 minutes to learn the UI if even that long. You have pins, you have "blades" (they're just the top items that you navigate with bumpers) and a left side bar now.

My gut says way too many people look for reasons not to figure out things and blame the product for having shortcomings that are entirely self inflicted.

as for amazon, their app is rather crappy almost universally. Try netflix or Hulu..

Re: Inside the next Xbox: Project Scorpio tech revealed

#85
post #51

What they really need to do is maybe just start completely over on the whole Xbox Dashboard. For something that could be so simple and easy, the whole experience of trying to use the Xbox for anything other than playing a game is insanely frustrating. Every time I sit down to try to use it I'm just tearing my hair out! It's been, what, over a decade they've been working on that Dashboard and it has always been just a…

100%. The UI is insanely difficult to use. I frequently find myself wondering how to do the most basic tasks. If it weren't for Halo, I'd be gone a long time ago.

such as?

Re: Inside the next Xbox: Project Scorpio tech revealed

#86
post #51

What they really need to do is maybe just start completely over on the whole Xbox Dashboard. For something that could be so simple and easy, the whole experience of trying to use the Xbox for anything other than playing a game is insanely frustrating. Every time I sit down to try to use it I'm just tearing my hair out! It's been, what, over a decade they've been working on that Dashboard and it has always been just a…

100% agree... If they could steal a top UX designer from, say, Apple and start over from scratch, I feel like they could build something amazing. I love the XBOX and have been a supporter since day 1, but the new dashboard interface keeps getting worse and worse.

Re: Inside the next Xbox: Project Scorpio tech revealed

#87
post #44

Earlier quoted context omitted.

> Actually it feels like the trend you are starting to see is that AAA studios can't even keep up (aka Mass Effect Andromeda, and other recent high profile releases). The graphics burden just seems too high that everything else suffers. The problem with Andromeda was animations, not AAA graphical fidelity. I don't think many people are unhappy with the current level of flashy effects, we're mostly just looking at hig…

Animations are a big part of graphical fidelity. Games with lower-detail character models relied more on your mind to fill in the details as characters spoke or made facial expressions (I still remember an incredible scene in 2001's Anachronox where a character slowly smiles, conveyed with the motion of three vertices), but when you have a near-photorealistic rendering of a human face, the animation has to be up to s…

Wouldn't then be desirable to avoid showing human faces up close and, instead, explore other ways of telling stories that better match both budget and technical resources?

Insisting on showing a character in great detail when the costs of doing so far outweigh the benefit is unwise.

Re: Inside the next Xbox: Project Scorpio tech revealed

#88

This is MS admitting defeat for this gen and going for an early next gen. BC gives it the mid-gen excuse though. This is a good move though and will put Xbox back on the map.

So Sony admitted defeat and made the PS4 pro?

I think more than anything, it's the fact 4k happened much quicker than expected..

Re: Inside the next Xbox: Project Scorpio tech revealed

#89
post #51

What they really need to do is maybe just start completely over on the whole Xbox Dashboard. For something that could be so simple and easy, the whole experience of trying to use the Xbox for anything other than playing a game is insanely frustrating. Every time I sit down to try to use it I'm just tearing my hair out! It's been, what, over a decade they've been working on that Dashboard and it has always been just a…

IMO the media center wars are being won by the actual TVs. We bought a new Samsung TV (SmartTV) over the Thanksgiving. It provides the usual built-in apps (Netflix, Amazon, Hulu etc.). Media Center experience is much better on this TV compared to other devices: No input switching, native 4K, fast switching between apps, simpler remote experience - no switching activities on a universal remote and turning devices ON/OFF.

At this point Apple TV is essentially obsolete for us. We do use XBox for gaming.

IMO XBox is better off just getting rid of the whole media center thing and focus tightly on the gaming experience.

Re: Inside the next Xbox: Project Scorpio tech revealed

#90
post #51

What they really need to do is maybe just start completely over on the whole Xbox Dashboard. For something that could be so simple and easy, the whole experience of trying to use the Xbox for anything other than playing a game is insanely frustrating. Every time I sit down to try to use it I'm just tearing my hair out! It's been, what, over a decade they've been working on that Dashboard and it has always been just a…

Agreed - I watch everything over Xbox since it streams audio to my headphones. Finding apps consistently took me weeks to figure out.

The other problem is that there is no unified control scheme for streaming apps. In theory, you are giving each app flexibility to create a unique experience. But in practice, you need to learn the random button mappings for FF, REW, etc. on every streaming platform.

Post reply on HN