Earlier quoted context omitted.
Not only that, but Apple seems to have decided to stop supporting open graphics standards altogether, including OpenGL [1]. Apple used to be quite vocal and influential as part of the ARB, not sure what caused the shift of the last few years. [1] https://www.g-truc.net/doc/OpenGL%20Drivers%20Status.pdf
Yes, they clearly are deeply into their usual NIH routine. So it's highly hypocritical for them to complain, how open APIs aren't cross platform enough.
Apple proposes new web 3D graphics API
81–90 of 650 posts
Re: Apple proposes new web 3D graphics API
#82Earlier quoted context omitted.
The optics are just really bad. Apple could say "In the mean time we'll support Vulkan" and bam! there is a cross platform solution. Instead you say "We will generously let everyone implement our specifications, we hate to see everyone suffering so, but if everyone else works really hard to do what we say, things will be great!"
I don't get what you are suggesting. Apple supporting Vulkan on macOS and iOS wouldn't do anything to expose a new GPU API to the web. They are totally orthogonal. We're expecting work on the new web API to be super collaborative, so your framing is uncharitable and incorrect.
Re: Apple proposes new web 3D graphics API
#83Earlier quoted context omitted.
We're not complaining, we're explaining the lay of the land. Working on top of all three of these APIs is totally doable and will result in a better API for the web. Things worth noting: - We believe other browser vendors agree with us that the web API should work on all three of the major native APIs. - The web has security requirements which force us to go a bit higher-level than Vulkan anyway. I understand your de…
"We're not complaining, we're explaining the lay of the land." The "lay of the land" is that the rest of the world is adopting Vulkan, and therefore the right target for WebGPU is very obviously Vulkan. Even macOS and iOS can (theoretically) support it thanks to MoltenVK [0], and Vulkan is already available on Windows. Trying to wrap all three "major" native APIs is pointless when there's already one that works every…
Re: Apple proposes new web 3D graphics API
#84Earlier quoted context omitted.
The optics are just really bad. Apple could say "In the mean time we'll support Vulkan" and bam! there is a cross platform solution. Instead you say "We will generously let everyone implement our specifications, we hate to see everyone suffering so, but if everyone else works really hard to do what we say, things will be great!"
I don't get what you are suggesting. Apple supporting Vulkan on macOS and iOS wouldn't do anything to expose a new GPU API to the web. They are totally orthogonal. We're expecting work on the new web API to be super collaborative, so your framing is uncharitable and incorrect.
Re: Apple proposes new web 3D graphics API
#85Earlier quoted context omitted.
http://caniuse.com/#feat=notifications Every. single. other. browser. Including desktop Safari.
As an iOS and MacOS user..... GOOD. I hate websites trying to give me notifications. I like that I don't get stupid prompts from mobile Safari about that kind of thing.
Re: Apple proposes new web 3D graphics API
#86Re: Apple proposes new web 3D graphics API
#87Earlier quoted context omitted.
We're not complaining, we're explaining the lay of the land. Working on top of all three of these APIs is totally doable and will result in a better API for the web. Things worth noting: - We believe other browser vendors agree with us that the web API should work on all three of the major native APIs. - The web has security requirements which force us to go a bit higher-level than Vulkan anyway. I understand your de…
"We're not complaining, we're explaining the lay of the land." The "lay of the land" is that the rest of the world is adopting Vulkan, and therefore the right target for WebGPU is very obviously Vulkan. Even macOS and iOS can (theoretically) support it thanks to MoltenVK [0], and Vulkan is already available on Windows. Trying to wrap all three "major" native APIs is pointless when there's already one that works every…
Re: Apple proposes new web 3D graphics API
#88Earlier quoted context omitted.
> I understand your desire to have Vulkan on Apple platforms, but it's really a separate issue from the right target for WebGPU. No, it's not a separate issue. If Apple supported Vulcan, the simple act of proposing this new API as a standard would be laughed out of the room. We can only speculate why Apple won't support Vulcan but I'm going to go with "Prefer a solution they designed themselves over one designed by o…
I think you are wrong on that. Vulkan is a low-level native API, not a JavaScript API for the web. Lots of design work needs to be done. In addition, even on platforms where there are unofficial Vulkan drivers (such as Windows), it's likely the natively available API will still have more complete support and better performance. So either way, we need a cross-platform graphics API. Let's focus this discussion on impro…
So support Vulkan and then let's do the design work! The choice of underlying system API has effects on the design of the upper layers. Your refusal to support Vulkan is blocking progress.
Re: Apple proposes new web 3D graphics API
#89Earlier quoted context omitted.
Is that really a "just" or is it the right thing to do? Working on top of all the major APIs is the right thing for the web. We've discussed our proposal a lot with key players in this space (including other browsers, GPU vendors, relevant ISVs) and we're pretty sure a cross-API abstraction is the way to go. Some even want to build a form of cross-API abstraction at the native C/C++ level.
Apple knows they aren't going to push something closed like Metal itself onto the web, so they want to make the web API easy to use with Metal as a backend instead. The end goal is to maintain Metal as a proprietary bit of tech for native apps, in order to make it more burdensome for people to port native apps away from the Apple platform and as a result give Apple more exclusive apps and more artificial barriers to…
Re: Apple proposes new web 3D graphics API
#90Earlier quoted context omitted.
Is that really a "just" or is it the right thing to do? Working on top of all the major APIs is the right thing for the web. We've discussed our proposal a lot with key players in this space (including other browsers, GPU vendors, relevant ISVs) and we're pretty sure a cross-API abstraction is the way to go. Some even want to build a form of cross-API abstraction at the native C/C++ level.
> Working on top of all the major APIs is the right thing for the web. No, the right thing for the broader ecosystem is working only on Vulkan, and forcing Apple to adopt Vulkan, so that one API is usable natively on every OS, device (even Nintendo will support Vulkan on its consoles!) and browser. If Apple wants to go their own way, sure, but they’ll be cut off from the rest of the world, and quickly realize where t…