Competition is good. I don't like how Oculus is trying to create their own locked in ecosystem but I don't like how some people only want to buy things from Steam either.
Growing Rift Between Valve and Oculus
81–90 of 144 posts
Re: Growing Rift Between Valve and Oculus
#82Been working on VR side projects for 3 years now, I've built against the DK1, DK2, CV1 and the Vive and I have to say there's zero question in my mind that Oculus is FAR behind the curve. The Vive was love at first sight, the Oculus was quite the opposite. The Vive is stunning, not only because room-scale VR is fantastic. (I don't share the opinion that the future rests solely with room scale, there's plenty of stuff…
It's so satisfying watching them get their just desserts after betraying their Kickstarter backers by taking the Facebook money and then going back on all their words about keeping the platform free for everybody. Meanwhile that acquisition kicked off a race among the other big players which Valve appears to be winning while having the best features. I mean, Valve isn't perfect, but they're a lot better than Facebook…
That decision takes away a lot of the "betrayal" of the Facebook acquisition - for backers it's an incredible return on investment (that was unlikely to happen if it weren't for Facebook)
Re: Growing Rift Between Valve and Oculus
#83Earlier quoted context omitted.
It's so satisfying watching them get their just desserts after betraying their Kickstarter backers by taking the Facebook money and then going back on all their words about keeping the platform free for everybody. Meanwhile that acquisition kicked off a race among the other big players which Valve appears to be winning while having the best features. I mean, Valve isn't perfect, but they're a lot better than Facebook…
One thing worth noting is all Kickstarter backers get a free Oculus CV1 from Facebook (that's of course in addition to the DK1 they received after backing in August 2012). That decision takes away a lot of the "betrayal" of the Facebook acquisition - for backers it's an incredible return on investment (that was unlikely to happen if it weren't for Facebook)
Re: Growing Rift Between Valve and Oculus
#84Earlier quoted context omitted.
It's so satisfying watching them get their just desserts after betraying their Kickstarter backers by taking the Facebook money and then going back on all their words about keeping the platform free for everybody. Meanwhile that acquisition kicked off a race among the other big players which Valve appears to be winning while having the best features. I mean, Valve isn't perfect, but they're a lot better than Facebook…
One thing worth noting is all Kickstarter backers get a free Oculus CV1 from Facebook (that's of course in addition to the DK1 they received after backing in August 2012). That decision takes away a lot of the "betrayal" of the Facebook acquisition - for backers it's an incredible return on investment (that was unlikely to happen if it weren't for Facebook)
Re: Growing Rift Between Valve and Oculus
#85Earlier quoted context omitted.
It's so satisfying watching them get their just desserts after betraying their Kickstarter backers by taking the Facebook money and then going back on all their words about keeping the platform free for everybody. Meanwhile that acquisition kicked off a race among the other big players which Valve appears to be winning while having the best features. I mean, Valve isn't perfect, but they're a lot better than Facebook…
One thing worth noting is all Kickstarter backers get a free Oculus CV1 from Facebook (that's of course in addition to the DK1 they received after backing in August 2012). That decision takes away a lot of the "betrayal" of the Facebook acquisition - for backers it's an incredible return on investment (that was unlikely to happen if it weren't for Facebook)
Re: Growing Rift Between Valve and Oculus
#86Earlier quoted context omitted.
Ditto, I was one of the DK1 backers so got the CV1 for free. I haven't used it much past the first week - only to demo to friends and such, really. I have some disillusionment about it also - it seems like Valve VR/Vive is getting a lot more dev support. Having tried the Vive also, I think delaying the Oculus motion controllers was a critical error. It turns out the motion controllers really open up a lot of use case…
I also got CV1 for free from being a Kickstarter. Having a Vive, the Oculus CV1 is just a paperweight right now. Even when Touch finally comes out, it has been under so much secrecy and so many NDAs that I'm thinking it might have significant issues.
Re: Growing Rift Between Valve and Oculus
#87Got a bunch of real questions: do you know if VR is growing? Does people like the experience? How long are the user sessions?
Re: Growing Rift Between Valve and Oculus
#88Earlier quoted context omitted.
Just to be clear, SteamOS is not needed for Steam Link and I've never used it. Steam Link just streams content from your PC.
Valve doesn't publish figures on the number of Steam Links sold. But just look at the Steam Hardware Survey[1]. Valve recommends a quad-core PC to be used as the host[2]. But half of Windows users have two CPUs or fewer. The number jumps up to 64% when you look at OS X users. Meanwhile, the top 10 graphics cards are pretty well split betweel the latest NVIDIA cards and a bunch of Intel on-motherboard cards. I don't t…
Re: Growing Rift Between Valve and Oculus
#89Earlier quoted context omitted.
It's so satisfying watching them get their just desserts after betraying their Kickstarter backers by taking the Facebook money and then going back on all their words about keeping the platform free for everybody. Meanwhile that acquisition kicked off a race among the other big players which Valve appears to be winning while having the best features. I mean, Valve isn't perfect, but they're a lot better than Facebook…
One thing worth noting is all Kickstarter backers get a free Oculus CV1 from Facebook (that's of course in addition to the DK1 they received after backing in August 2012). That decision takes away a lot of the "betrayal" of the Facebook acquisition - for backers it's an incredible return on investment (that was unlikely to happen if it weren't for Facebook)
You're suggesting that the majority of backers will be mollified by an artifact of the very forces that Oculus promised to avoid; I'm sure some of them will be.
Re: Growing Rift Between Valve and Oculus
#90Earlier quoted context omitted.
> By staying a closed platform, if Oculus can deliver on their hardware while selling software on their platform. Hopefully they will just go out of business instead. No more walled garden bullshit, this is a VR peripheral. It doesn't need an app store attached.
Why does it need DRM? Can you imagine if you bought a monitor and it turned out you could only run specific programs and could only use approved peripherals? "Oh, you can't run Google Chome, but we have an amazing equivalent: Oculus Explorer! We're also gonna monitor your mouse movements for the purpose of improving your customer experience. In addition, to ensure a consistent UX, you can only use Oculus approved mic…