iPhone SE
81–90 of 733 posts
Re: iPhone SE
#82No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.
It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone. The real question is if they will admit it was a misstep by removing it from their flagship model or just keep pretending and keep it in. Companies really hate admitting they were wrong so my bet is that they are stuck with it for the forseeable future.
I think it's more about segmentation. For people who prefer smaller phones, there is still a reason to go for an iPhone 6s with a higher price point anyway. If the se was exactly the same except screen size, it might cannibalize the 6s.
Re: iPhone SE
#83Earlier quoted context omitted.
Wal*Mart sells 16GB flash products for $4.99. Company margins need to be padded somewhere?
Still it's not at the iPhone speed, 6S uses fast NVME flash. Definitely not 100$ but not comparable with an microSD card either.
Re: iPhone SE
#84The market is not impressed with the announcements so far. http://i.imgur.com/IfkUcJ9.png
Re: iPhone SE
#85I'm one of those hold outs. I had a iPhone 6 for a month and it literally gave me anxiety because I couldn't thumb around Spotify and other apps like I was used too. I traded it in for a 5s and have been using it ever since. I figured I would have to keep it until they stopped putting iOS updates on it. Really glad they did this.
I predict they will sell a ton of the SE's. I'm in the same boat, the 5S was great and the 4.7" and larger screens just seem too big. I have been waiting for the SE to come out.
Re: iPhone SE
#86The market is not impressed with the announcements so far. http://i.imgur.com/IfkUcJ9.png
Spot prices are useless.
Re: iPhone SE
#87Re: iPhone SE
#88No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.
It's because Apple has realised 3D touch is bad and it's also a very expensive feature to add to a phone. The real question is if they will admit it was a misstep by removing it from their flagship model or just keep pretending and keep it in. Companies really hate admitting they were wrong so my bet is that they are stuck with it for the forseeable future.
That said, I've never used it on the iPhone -- if anything, Force Touch only gave us some shortcuts to actions that long-time users have already acquired "muscle memory" to perform differently (and without significantly more steps).
Re: iPhone SE
#89$399 USD is great, but why are we still stuck with 16 GB of storage on base model phones? You can barely put a day's worth of music on your phone and you cannot always stream via services like Spotify. Spotify accounts for 2 GB of traffic per month on my phone and some plans are barely affordable when you want more than that--fortunately I can do up to 6 GB before I am traffic shaped, but that isn't the say the same…
It's Apple being petty (price segmentation), basically. How much does 16Gb cost today, $10?
With the OS taking up a huge chunk of that 16GB and basic functionality like messaging taking up another 700MB-1.5GB, and not even counting photos and videos than can almost take up infinite amounts of storage; little is left for actual music, movies, apps, and other content.
Tinder alone is basically a 1.5 GB app. If you want to watch a movie and it's another 1 GB. If you want a decent sized music selection you are down another 5-10 GB. With every damn poorly coded app being around 100 MB you quickly run into situations where people with 16 GB are having to make choices and are dissuaded from purchasing Apple music and video content, let alone purchasing apps and playing games. Apple is essentially cutting into various app developer revenues by introducing artificial limits.
I, as a 16 GB iPhone user, would not be able to download or keep various apps on my phone that would be available for use if I had to trade off with taking pictures of my life. So app developers are losing out on revenue because Apple is putting these artificial limits on things for utterly retarded reasons. Please, someone provided me a single rational and irrefutable argument for there even being a 16 GB version, let alone a 32 GB one. Do you want people to buy Apple content or not, Apple. Do you want app developers to make money or not, Apple. I suspect apple is going to screw around again until their retarded greed leads to innovation that results in them having to buy some shitty company for 3.5 BILLION dollars again ... Beats. It's far less obvious how that would happen, but the effect they are causing is still there, pent up, who knows how it will burst free.
Stop being assholes, Apple, let people have enough space so they can actually use your ecosystem's products services without having to make hard trade-offs. You greedy bastards.