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TiltBrush by Google

tiltbrush.com

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Re: TiltBrush by Google

#81

The announcement that TiltBrush will be available on the Vive's launch is what moved me from "Hmm, maybe" to "Shut up and take my money". I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them! On a related note and without Google's marketing budget, ther…

That was my thought exactly. Wouldn't it be cool to model Blender (or whatever tool you use) stuff in VR. I'm horrible at 3d modeling but something like TiltBrush could make it fun and engaging and motivate me enough to explore in new ways.

Re: TiltBrush by Google

#82
Draw stars and then watch them come down around you?

..and so with the introduction of the TiltBrush, Google enters a new era of VR-enhanced pscyhedelic paraphernalia

Re: TiltBrush by Google

#83
I wonder what the file format is... is it open, so it can be viewed by other VR systems, or is it tied to HTC? Can you view the creations in a browser? (Obviously you can make videos, but is there a 3d navigator for non-VR viewers?)

Re: TiltBrush by Google

#84
post #19

I studied architecture. I can't wait to get my hands on this, it feels very much like the killer app for that niche. What separates the students from the men and women who have developed their "vision" is the ability to go back and forth between how you imagine a space will feel to walk through and the lines on the paper. This shortcuts that completely. With some snap to line and plane functions, mirroring, copy-past…

You just made me imagine how it would be to play a Sim City type of game in VR. I could create a city and then walk in it or drive through it or fly over it. So many different possibilities. I can't wait.

Remember Roller Coaster Tycoon (2 or 3?) where you could ride the coasters you designed in FPV? Can't wait to induce motion sickness without ever leaving my desk.

Re: TiltBrush by Google

#86
Part of me wonders how little body consciousness future generations will have when there is easily accessibletechnology like this that sucks the focus away from the immediate body you reside in and into a virtual world. On The Positive, I like how you can stand to use this technology, and not be trapped sitting in a chair.

Brave New World Ho!

Re: TiltBrush by Google

#87
post #71

Earlier quoted context omitted.

It's on an HTC Vive so you're tethered to a PC with USB cables, but you have about a 15ft by 15ft square to move around in.

Do you happen to know the limitation they are getting around requiring cables? I can only imagine in the future it will be wireless. Not that I think I could wait that long to try VR, just curious :) Bandwidth, power, weight, cost, combination of all?

All of those things. With current headsets you'd need to losslessly stream 1200p video at 90fps which is a lot of bandwidth and those numbers are only going to increase. It also has to be very low latency and not skip/stutter to avoid motion sickness. Hopefully we'll see it in consumer headsets in the next 5 years.

Re: TiltBrush by Google

#88

Not exactly the same thing but I've actually been sitting on an idea for a mobile app that was inspired by Google: Essentially, you'd be able to look through your phone camera and draw on the world on the screen. Then other people could see your geolocated creations and maybe modify them. (I also considered autodecay for dense areas) I never did figure out the physics of how the projection would work or if the accura…

check out http://www.glif-it.com This sounds similair to what you described, in beta stage now.

Re: TiltBrush by Google

#89
post #81

The announcement that TiltBrush will be available on the Vive's launch is what moved me from "Hmm, maybe" to "Shut up and take my money". I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them! On a related note and without Google's marketing budget, ther…

That was my thought exactly. Wouldn't it be cool to model Blender (or whatever tool you use) stuff in VR. I'm horrible at 3d modeling but something like TiltBrush could make it fun and engaging and motivate me enough to explore in new ways.

zBrush would be great. It makes a lot of sense to build 3D stuff in 3D rather than 2d.

Re: TiltBrush by Google

#90
post #81

The announcement that TiltBrush will be available on the Vive's launch is what moved me from "Hmm, maybe" to "Shut up and take my money". I just hope there's a way to export the ensuing paintings in some kind of 3D format. Self-expression in static form is all very well, but I want to take them into Maya, fire up the mocap suits, and make movies with them! On a related note and without Google's marketing budget, ther…

That was my thought exactly. Wouldn't it be cool to model Blender (or whatever tool you use) stuff in VR. I'm horrible at 3d modeling but something like TiltBrush could make it fun and engaging and motivate me enough to explore in new ways.

zBrush would be great. It makes a lot of sense to build 3D stuff in 3D rather than 2d.
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