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Desktop Neo – rethinking the desktop interface for productivity

desktopneo.com

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Re: Desktop Neo – rethinking the desktop interface for productivity

#81
post #78

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

The problem is style of substance. The presentation,the design of the website is great, but the content feels like a bunch of random incoherent stuff put together with a catchy name. Yes the webpage is beautiful, there are nice animations, but that's it, there is nothing else. It's an nice portfolio though, but there is nothing to discuss when it comes to UX/UI itself.

[deleted]

Re: Desktop Neo – rethinking the desktop interface for productivity

#82

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

To be fair, it's also a good, cohesive amalgamation of UI interaction concepts as well. If someone did realize this design, I'd be on-board for trying it out.

I think some of the core concepts would work well as a Gnome 3 shell extension.

Re: Desktop Neo – rethinking the desktop interface for productivity

#83
Seems like too much unnecessary features to be honest.

Windows + Mouse with hotkeys is still the most comfortable set up for most people including me. I don't need an optimized experience.

I've tried Metro, I've tried i3, I've tried bspwm, I use Vim with split screen, and I still prefer the concept of draggable windows at the end of the day. It feels more free to be able to drag windows and take ownership of the layout than having a computer dictate what my layout should be.

At the end of the day, I feel like I'm more and more preferring simple UI's rather than these multitouch optimized experiences

Re: Desktop Neo – rethinking the desktop interface for productivity

#84

The gestures for fullscreen and minimize operations need 6 fingers. Using both hands to do anything on a touch screen seems very impractical (except for typing with both the thumbs on a reasonably sized screen or a split keyboard).

Yeah, the two 6 finger gestures are certainly not ideal. I imagined a much larger touchpad, between the size of the Apple Keyboard and Apple Trackpad, so that might make it a little easier.

It's also important to note that these two gestures perform features (fullscreen / minimize) that can also be done by just resizing the panel (either with 3 fingers, or by going to App Control).

Re: Desktop Neo – rethinking the desktop interface for productivity

#86

First paragraph in and I'm already not their customer: "We now use smartphones and tablets most of the time, since they are much easier to use." No. Just no. I don't want to use a touchscreen and closed ecosystem to develop software. That would be a nightmare. The rest of the design seems to be taken straight from 10/GUI.

>Not their customer They're not selling (or offering, for that matter) you anything. This is a design concept not a product.

Re: Desktop Neo – rethinking the desktop interface for productivity

#87
post #76

Earlier quoted context omitted.

To be fair, it's also a good, cohesive amalgamation of UI interaction concepts as well. If someone did realize this design, I'd be on-board for trying it out.

I wouldn't. It seems like a very Apple style of interaction, which emphasizes that you are interacting with an Apple UI. By which I mean to say, using a Mac or an iPhone is at least 50% about using a Mac or an iPhone, and maybe 50% about doing whatever it is you are trying to do. In an ideal world, you shouldn't be thinking about the tool.

> By which I mean to say, using a Mac or an iPhone is at least 50% about using a Mac or an iPhone, and maybe 50% about doing whatever it is you are trying to do.

Could you elaborate on this? I don't feel that way at all when using any modern OS/device, but maybe I just haven't thought about it in the same way.

Re: Desktop Neo – rethinking the desktop interface for productivity

#88
post #73

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

I work at a company where we hire people for exactly that kind of gig, with a heavy focus on building prototypes of your designs that are actually usable because that's the only viable way to design interfaces. Here's feedback as to why I'm not sending this website to my studio lead to schedule a phone screen with the designer: 1) reused assets from other companies (big no no, even for just a mockup) that are inconsi…

I have no experience in your field, but I'm very surprised to hear that this isn't worth a phone screen for a 21 year old. Tough industry!

Re: Desktop Neo – rethinking the desktop interface for productivity

#89
post #73

It seems like a lot of people skimmed without reading the top or bottom of this site: It's not a company. It's not a product. You're not being asked to buy it or buy into it, just to discuss the concept if you'd like. This website is a portfolio piece for a 21-year-old university student hoping to find an internship. In my opinion, it's an impressive demonstration of his design and technical skills. It certainly says…

I work at a company where we hire people for exactly that kind of gig, with a heavy focus on building prototypes of your designs that are actually usable because that's the only viable way to design interfaces. Here's feedback as to why I'm not sending this website to my studio lead to schedule a phone screen with the designer: 1) reused assets from other companies (big no no, even for just a mockup) that are inconsi…

>So this tells me that the candidate is not a strong graphic designer, not a strong prototyper, nor a strong researcher.

I'm not a graphic designer nor do I hire them, but your conclusion seems overly dramatic. Perhaps this prototype does not meet your high bar, but that does not mean that the candidate overall is not qualified. It just means that this particular work did not demonstrate these skills to your satisfaction. The candidate might have these skills and dismissing them after one prototype seems to be setting yourself up for many false negatives.

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