I just get the feeling VR technology simply will not work because the resolution isn't high enough, and even the most top-end monster PCs cannot handle standard resolution VR, let alone 4K or even 8K in the future. Graphics cards really need a huge performance jump to make VR work, and given both Nvidia and AMD seem to be happy releasing a new set each year with only modest 20-30% performance gains then what does thi…
Oculus Rift Pre-Orders to Open on January 6
81–90 of 212 posts
Re: Oculus Rift Pre-Orders to Open on January 6
#82Earlier quoted context omitted.
The DK2 works fine on middle-line GPUs. I'm certain this one will too. Edit: I meant "worked"
Really? My understanding was that VR required extremely high framerates to provide a satisfying experience to the user.
Re: Oculus Rift Pre-Orders to Open on January 6
#83Earlier quoted context omitted.
Both the Vive and the Rift have head tracking. Positional head tracking has been around since 2014. The Vive has "room-scale" tracking that lets you walk around a large room-sized space, and includes hand controllers that are also tracked in the world. The Rift should support "room-scale" with more cameras, but is not a main focus/supported use case yet for Oculus. The Oculus Touch is like the Vive's tracked hand con…
Is the Vive wireless? Room-scale tracking + wires seems suboptimal.
Re: Oculus Rift Pre-Orders to Open on January 6
#84Here are my thoughts on the situation: 1) First generation devices are usually flops/riddled with bugs, but usually exploitable if you don't upgrade firmware/etc. 2) I would probably need to buy a 980TI ($600) or Titan X ($1k) to make up for my i7-2600k's failure. (I want a Titan X for deep convolution neural networks anyways). 3) Nvidia is on the verge of releasing their Pascal architecture. The Titan X was just rec…
Re: Oculus Rift Pre-Orders to Open on January 6
#85Earlier quoted context omitted.
Is the Vive wireless? Room-scale tracking + wires seems suboptimal.
No desktop VR headset is wireless today, and won't be for the foreseeable future due to latency and bandwidth requirements. Wires are suboptimal but tracked wires (just like the headset is tracked. i.e. you'll see the wire in VR) should alleviate this problem until wireless technologies mature. Mobile VR will provide room-scale tracking without wires in 2016. Watch this space.
Positional tracking with a smartphone's built in camera is already possible[1] thanks to SLAM[2]. Let me say that again, Google Cardboard and GearVR can (technologically) do positional tracking, right now.
The reason they don't is probably because you have to spend time scanning your room. But that's a really poor reason, I agree with OP, we should expect to see this happen very soon.
[0] https://www.reddit.com/r/oculus/comments/3axtxl/streaming_to...
[1] https://www.youtube.com/watch?v=e7bjsIqlbS0
[2] https://en.wikipedia.org/wiki/Simultaneous_localization_and_...
Re: Oculus Rift Pre-Orders to Open on January 6
#86I am truly surprised at the lack of enthusiasm on this thread. The Oculus is the FIRST high-fidelity consumer VR experience. And they've got the horsepower of Facebook's cash-machine as their bankroll. Zuck gets this to the degree that I suspect he believes Facebook & VR will be synonymous within a decade (1) Do I wish that Oculus was owned by some benevolent billionaire trickster like OASIS in Ready Player One? Sure…
Re: Oculus Rift Pre-Orders to Open on January 6
#87Earlier quoted context omitted.
It's kind of funny to think about -- Oculus, first to "invent", (almost) last to market. Given all the hype and big names that joined the Oculus team, and even the sudden sell-out to Facebook (leaving most of their Kickstarter backers feeling used), Oculus has yet to produce a consumer product. At this pace, they're on track to be 3rd to market (well, "tied" if we count pre-orders being taken at CES), even though the…
"3rd to market"? The first consumer VR hardware on the market was the GearVR, made by Samsung AND Oculus. The second consumer VR hardware on the market is likely to be the Oculus Rift (Q1 Jan-Mar shipping) and the Vive is likely to be the third to market (est. April shipping) This is nothing like the developer previews from years ago. You should read up on the major differences from the DK1->DK2->CV1. Each was a mass…
Even a Virtuality? ;-)
Re: Oculus Rift Pre-Orders to Open on January 6
#88Now the real question- go with Facebook and buy an Oculus Rift or go with Valve/HTC and buy a Vive? The Vive has more features (like head tracking) but maybe it will be more expensive? There's been nothing but silence in terms of pricing of either of them... I do have a hard time justifying $500+ for a screen I'll strap to my head that will probably be obsolete in a year or two. I will say though, I recently bought a…
When you boil down a product to simple terms its really easy to make it sound pointless.
Re: Oculus Rift Pre-Orders to Open on January 6
#89Now the real question- go with Facebook and buy an Oculus Rift or go with Valve/HTC and buy a Vive? The Vive has more features (like head tracking) but maybe it will be more expensive? There's been nothing but silence in terms of pricing of either of them... I do have a hard time justifying $500+ for a screen I'll strap to my head that will probably be obsolete in a year or two. I will say though, I recently bought a…
I tried both and the HTC Vive was just years ahead. I haven't tried the new oculus touch but the simple fact that they won't ship it included tells me it's nowhere near HTC Vive.
Honestly both are rad. Everyone here is a professional programmer, if you care about VR and all it's potential I don't see why people wouldn't buy multiple if new ones are better than previous version. Ha, well except I know my wife is definitely giving me a budget, cause I want to buy every peripheral.
Re: Oculus Rift Pre-Orders to Open on January 6
#90Earlier quoted context omitted.
The worry is, as time goes on, it will become harder and harder to "bolt on" Linux (or OSX) support. Being cross-platform is a design decision, and it effects how you go about developing your platform (what technologies you use, etc...). So the fear is, they'll go down the Microsoft path and find it difficult to bring in other platforms down the road.
Well, with OS X, at least, there is no retail Mac that meets the minimum hardware requirements previously announced, except possibly the Mac Pro (though it looks like even that benches lower than the minimum for the Rift). Given that and that Mac graphics driver/OpenGL performance lags significantly behind Windows, there's not really any reason to waste resources on the platform. I don't know what the current state i…
This has been untrue for quite a while now [1][2]. In fact, it's starting to look like OpenGL on any platform (even Windows) is better than DirectX.
[1] http://www.phoronix.com/scan.php?page=article&item=win10-nv-...
[2] http://www.extremetech.com/gaming/133824-valve-opengl-is-fas...