Apple introduces a universal design across platforms
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Re: Apple introduces a universal design across platforms
#792Re: Apple introduces a universal design across platforms
#793Re: Apple introduces a universal design across platforms
#794Good Lord, this concept of „liquid glass“ is ugly. Not visibly distinct, looks blurry, not clear and sharp. And then they overlap with the content. I never liked the overlapping menus in Notability app either. This is a flop like the flat keyboard design. Making worse by trying to make it better. Verschlimmbessert. And this from a company with unlimited financial resources.
Re: Apple introduces a universal design across platforms
#795Re: Apple introduces a universal design across platforms
#796Earlier quoted context omitted.
The damage Gnome does to the reputation of Linux is surreal
And there are no alternatives. I learned to love KDE, but I understand why people don't default to it. All other alternatives are dead and it makes sense. The scope of something like KDE or GNOME isn't really reasonable these days. I learned to install the most minimal version of KDE. The (maybe) rising solution is "build-your-own-desktop" options like: - Hyprland (for Window management and other random tasks like wa…
Re: Apple introduces a universal design across platforms
#797Earlier quoted context omitted.
good god. this never ends well.
It could be worse, at least they didn’t rename the company over their VR headset.
I think they really wanted to change their image, and the metaverse thing happened to also be a decent candidate for that.
Re: Apple introduces a universal design across platforms
#798The whole thing is Windows Vista Aero Glass and iOS 7 all over again. Repeating all the SAME mistakes with 3D translucent design. Right now I really want skeuomorphism back. Much like iOS 7 they will have to spend another 2 - 3 years "tweaking" or basically walking back some of these design decisions. I believe the problem is when Tim Cook decided to merge "Design" under one umbrella. So the Design team now takes ove…
While I'm not an Apple user I believe these iOS devices are going to sell like hotcakes.
Re: Apple introduces a universal design across platforms
#799Earlier quoted context omitted.
I think it's time for me to look back at Linux. (*Looks at Gnome.*) Hm, they're getting worse faster than Apple does. Never mind.
I like Gnome. I prefer my desktop to be designed around one unifying philosophy instead of a hodgepodge of customizations which don't work well together. The Gnome team has done pretty well at avoiding the classic Linux issues with the latter, though it doesn't win them any favors from people who would've been using KDE or some tiling WM anyway.
I agree. It's why I prefer Gnome over KDE, and macOS over Windows.
My main point is: Gnome can't tell simple from simplistic. Terminal cursor blinking. Removing every command until everything fits in one menu and/or title bar. It's so crammed with buttons, I can't tell what is what. But ironically, there's no desktop icons, despite "Desktop" folder being pinned in Nautilus. Everything is so spaced out. Top bar has three interactive elements, but it takes four clicks to log out. There's a dock, but you can't move it to the left/right side, so it takes up even more vertical space. You can fix some of that with extensions, but half of them get disabled on every upgrade.
This is in stark contrast with macOS. If you can't find something in the menu bar, there's a search field in the help menu. If you use some menu bar option often, you can bind it to a custom key. Both of these are provided through standard system APIs, so every application uses them by default. Title bars have buttons, but are spacious enough so that there's always an obvious place to click-to-drag. (Gnome had to solve it by making ordinary widgets draggable... How do you know if you're selecting text in a URL bar, or moving the window?) I could keep going, but macOS has always been more intuitive and more friendly to power users.
Re: Apple introduces a universal design across platforms
#800Interesting how it seems now Apple's realized they should have marketed visionOS for Enterprise from the beginning. Nobody was gonna be a $3k AR headset to edit text. The Enterprise is where the use cases are. And now seems Apple has pivoted towards that.
Then again in the keynote today Apple proudly said Vision Pro was used by "thousands" of companies. So it sounds like it isn't such a success (yet?) in the enterprise either.