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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#791

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

The fact this thing has an M2 makes me surprised Apple didn't try to sell it as a Mac.

I feel like at the price point, this device makes much more sense as the kind of thing that could replace a laptop/desktop than as a companion to it.

If you can check connect a magic keyboard/mouse to it, this thing could conceivably be a MBA and badass multi-monitor setup rolled into one. And to me, that's really the only way this form factor makes sense.

Re: Apple Vision Pro: Apple’s first spatial computer

#792

So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…

Yeah. Apple tech portfolio is serious great for this. You miss Apple Silicon chip. Its performance(/watt) is now a bit overpowered for iPhone/iPad, but it's critical for AR headset.

Re: Apple Vision Pro: Apple’s first spatial computer

#795
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

Oculus already lets you watch Netflix and stuff, visually it’s a pretty decent experience, but like … 42” TVs are $300 or something. you’re not gonna fall asleep on the couch with your headset on, or at least you certainly don’t want to.

I think it’s a beautiful and fascinating piece of tech, I doubt I’ll be an early purchaser, but I’d sure like one. It does feel like they are grasping at straws for mainstream use cases.

Re: Apple Vision Pro: Apple’s first spatial computer

#796

It seems to me that Apple is going for a very different direction than Meta, I see a lot of comments online by people that don't seem to understand this or perhaps didn't see Apple's presentation, they were very clear and careful about how they presented it. Even when showing gaming, it wasn't VR games, it was a screen in AR playing a traditional game. It seems to me this is also in the name and the branding, it was…

It might also reflect the fact that the device does not have the GPU computing power to deliver impressive gaming.

Re: Apple Vision Pro: Apple’s first spatial computer

#797
Is this the first really big thing to come out under Tim Cook? I guess the homepod and apple watch also came out under him? Still those feel like relatively minor things that were never going to revolutionize the world. The way they're trying to sell this they really think it will. There's no avoiding the Jobs comparisons.

My guess is this is just too expensive for people to actually use in any large numbers, but maybe there will be cheaper versions down the line.

Re: Apple Vision Pro: Apple’s first spatial computer

#798
Apple is incredible at a lot of things and no doubt this is impressive. Apple's entire lineup is the best version of things people already have and use. A computer, a laptop, a screen, a phone, a watch, headphones, speakers. The tablet was new but made sense as a replacement for books/newspaper/laptop.

I have been in the vr space since the dk1 and used a bunch of headsets in both consumer and professional settings. It is magical if not a bit gimmicky...in short bursts. It can do wondrous things like give you a sense of scale or transport you to another environment.

But it's not an extension for or replacement of the real world.

The use case is gaming, media consumption on mass transit, and niche professional use cases (eg how to do heart surgery, or fix an engine, or location scout a movie) where 3d visualization adds meaningful context to the process.

It's not billions of people. Or rather if it is, then we are all plugged into ready player one and I think that would be a sad outcome for our species.

Maybe we are already headed that way with the amount of screen time everyone is putting in these days. Time to log off and go for a run.

Re: Apple Vision Pro: Apple’s first spatial computer

#799
Personally, face emulation isn't there yet for video calls and face pass through is a bit odd giving off a dead eyes stare look. Their focus on a portable interface, but stationary and passive spatial entertainment experiences is the right call for where we are with battery capability and weight. It is also what can be generally 'useful' to the broad market class Apple likes to target.

Hopefully, the field of view experience is really as good as it appears. I think they nailed the execution here and definitively defined the vision of these devices going forward.

Re: Apple Vision Pro: Apple’s first spatial computer

#800
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

the 3D camera should be a separate device. Don't need a head mounted monster for it.

I am actually surprised that with prevalance of all the big powerful smartphones with cameras being a flagship feature, we haven't seen 3D cameras (two 2D cameras separated by the inter ocular distance, mounted on the back of a phone) become common yet.

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