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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#791

A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…

I don't understand what value FB gets from VR device data. I have never understood the acquisition, but that point in particular has never been clear.

Or is it just that the end goal is to advertise in VR, and the acquisition was a grasp at a dystopian daydream?

Re: Facebook account now required to login to Oculus devices

#792

I don't get what people over here expected when Facebook acquired Oculus, and also don't get why it is so hard to create a throwaway facebook account. No condescension. Just not sure what I am missing in the extreme positions here

I think this is due to Facebook stance to disallow these kind of accounts without a real name. They can block your account if they think you aren't using your real name and have you submit an official ID card or driving license to unlock, process that may take weeks.

Also, forcing people for no real reason to create (or use) an account on a platform they hate is revolting. No everybody wants to use a social network to share with "friends" their gaming habits, or to play local games.

Re: Facebook account now required to login to Oculus devices

#793

Earlier quoted context omitted.

In short, no. Facebook has gotten very good at catching and deleting "fake" accounts. Back in the day, I worked on an application that used Facebook's Graph API and I needed to create some bogus accounts for testing, but they were consistently blocked within days. Using some combination of behaviour analysis, flagging new and/or cookie-less browsers, and (I suspect) human review FB have gone to great lengths to try a…

> Using some combination of behaviour analysis, flagging new and/or cookie-less browsers, and (I suspect) human review FB have gone to great lengths to try and assure their customers that all humans have one and only one account under their true legal name and biographical details. They're not very good at that. A pretty big chunk of people I have as friends have fake names, some of them even after me reporting their…

Why did you report them?

Re: Facebook account now required to login to Oculus devices

#794

Fun fact: most of the people need neither Facebook nor Oculus.

Also, most of the people do not need freedom of speech directly, but rely on it without knowing. Similar story here. See also: https://en.wikipedia.org/wiki/First_they_came...

Re: Facebook account now required to login to Oculus devices

#795

Earlier quoted context omitted.

A better question: why does a VR headset require an account at all? Should my monitor require an account? Should my keyboard? It's a peripheral, not a platform.

Unfortunately things have been moving this way, even for peripherals such as mice: https://insider.razer.com/index.php?threads/i-need-an-accoun...

The amount of people defending Razer is incredible. They fully buy the idea that internet connection and accounts are necessary to use a mouse, or simple features like changing the dpi.

Re: Facebook account now required to login to Oculus devices

#796

Earlier quoted context omitted.

Right? "Oh, you've got this full, 3D, completely spatial work space. Look at the fireplace, isn't it gorgeous? Now EAT A 2D MENU! EAT IT! RIGHT NOW IN YOUR FACE!!!"

More that it constantly asserts that things are working when they aren't and aren't when they are, freaks out if it isn't the only thing connected to an HDMI port though DP and DVI are fine, declares some titles "undownloadable" for no reason. Nothing, though, compares to the irredeemable idiocy of forcing the user to have a monitor, mouse, and keyboard facing their play area in order to set up the guardian system, w…

As an anecdote, I recently bought the Quest and have had a really seamless experience. None of these issues around display ports or configuring the play area for Guardian are a factor with this version.

Re: Facebook account now required to login to Oculus devices

#797
The FAQ had nothing about developing for the device.

Facebook TOS prohibits making multiple personal accounts. So one might assume company one works for then provides a company account as using the civilian account is not really a good thing.

If they mandate using the real civilian one then it’s maybe a good reason to finally ”close” it by removing all friends and photos. It’s just a dev account for oculus then.

Re: Facebook account now required to login to Oculus devices

#798
post #614

Earlier quoted context omitted.

Not sure if you know what device you're talking about. The Oculus Quest is very much a platform, not a "peripheral". There's no device that the Quest connects to to be used as a peripheral. It's a completely stand alone computing device that serves as a platform for third party software, the same as your phone which requires an account.

Nothing in the announcement limits this to the Quest. It says Oculus "devices" including peripherals. What is the justification for requiring an account to use a peripheral that you plug into your computer? Even if it were just the Quest: How is it reasonable to require an account to use a "stand alone computing device"? I have many stand alone computing devices in my home without the need for an account with their m…

I'm not sure I follow this line of thought. Without an account, what would all the game purchases you make be associated with? What about friends lists? Support requests? The Oculus, and the vision for the product, is more akin to consoles than it is your run-of-the-mill PC.

Re: Facebook account now required to login to Oculus devices

#799
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

Just curious to understand what does Exhibit n + 1 mean? Would you kindly explain?
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