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Nintendo announces the Switch 2 [video]

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Re: Nintendo announces the Switch 2 [video]

#781

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The Switch was the first device where i saw how well the mobile + docked system worked and it was my favorite device until I got a Steam Deck. The Deck is killer IMO because it takes the same form factor of the Switch, gives you more power and no restrictions on games.

From a usability perspective, the Steam Deck is pretty good but the Switch blows it out of the water. Fast boot times, you don't need to restart it all the time, games don't crash frequently, controllers just work, it just slots into its dock, a much simpler UI, and no need to futz around with Proton. The Steam Deck is cool but I waste infinitely more time dicking around with it than the Switch, where it just works.…

the switch software feels so freaking good too. it feels rock-solid and fast. what really blew me away is how quick system updates are, from start to finish.

Re: Nintendo announces the Switch 2 [video]

#782

Earlier quoted context omitted.

Ha. Since when does Nintendo care about ensuring functionality they add to their devices are leveraged? Other than first party games, and even that can be limited, almost no one ever implements the weird little functionality they add to their devices.

Not just Nintendo. The PlayStation 4 controller had that touchpad in the middle that also clicked in to act as a button. I played a lot of games that used it as a button (usually to open a map, or something) and don't remember a single game that used it as a touchpad.

It’s used very heavily for system functionality, such as with the onscreen keyboard. Not so often with the games.

It’s an expensive component and they brought it back for free he second gen so they must think it’s worth it

Re: Nintendo announces the Switch 2 [video]

#783

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With emulators those games can also be played on the Steam Deck.

The audience of people that would get a Steam Deck and then emulate Switch games is so small that this is a no-issue for Nintendo. If you can do that you're probably not the target audience to begin with.

> The audience of people that would get a Steam Deck and then emulate Switch games is so small that this is a no-issue for Nintendo

Given how Nintendo handled the situation with Ryujinx and Yuzu, they clearly thought it was an issue for them.

Re: Nintendo announces the Switch 2 [video]

#784

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I just hope its powerful enough that Indies can target it along with the Steam Deck, rather than just hope an pray like they did for Switch 1's late lifecycle. The amount of <30fps indie titles on there was sad.

Man that's 100% on the indie dev. Most people don't buy indie games for cutting-edge graphics. You start pushing the envelope, you get what you get.

Most indie devs don't have time and money to optimize. They will make the game primarily for the biggest audience, and then make it somewhat playable for everyone else.

The closer Switch is to the Steam Deck, the more likely both will be targeted.

Re: Nintendo announces the Switch 2 [video]

#785
post #675

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The problem is deliberate hardware choices. They may be reasonable choices, but if Nintendo wanted to prioritize forever backwards compatibility, we could still have a GameCube-compatible disc drive and GBA and DS compatible catridge slots.

This is fair, although I do think the choice was reasonable. Disc drives are an expensive part, and consider how much space a cartridge slot would have used on the 3DS... ---- I have long had a total fantasy in this vein... what Nintendo could have done is release add-on hardware to read old media. Imagine a hybrid mini-disc and cartridge reader which connects to the Wii U via USB, and a Gameboy cartridge reader whic…

You could probably do effectively that by just shipping a usb drive. After game from the NES-N64 are just a few GB.

Re: Nintendo announces the Switch 2 [video]

#786
post #747

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Shameless self-PR: we are building p2p cloud gaming at https://borg.games You should get low latency as long as anyone in your city joins as a provider.

What does utilization look like? I would be interested in running this on a spare machine but it's not clear how large the potential audience of renters may be in my area.

Right now the utilization is low (< 10%), but in the effort to prop the providers side the company is footing the bill and paying for availability approximately 50% of what the benchmark on the page tells you. This is a rather common strategy for bootstrapping any two-sided market.

Re: Nintendo announces the Switch 2 [video]

#787

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Yeah, and this might make first-person shooters and some strategy games play a lot nicer if (big if) it works well. Perhaps the next iteration of Mario Maker might also make use of it.

They had it right with motion controls on the Wii. I could headshot on the Wii edition of Resident Evil 4 so effectively it was cheating. The Switch also has motion control for fine aiming in some games (Zelda, Borderlands 2). Joysticks for gross movement then motion controls for smaller adjustments. Much better scheme than Xbox or PS. Strategy games might benefit.

Resi 4 on the Wii was so good. It was a good game anyway, but the aiming was precise and a hell of a lot of fun. I think about it a lot. I'm hesitant to play the remaster on my steam deck because I doubt it's possible to be as good

Re: Nintendo announces the Switch 2 [video]

#788
post #466

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Based on that list, they have tended really only to do that on mobile platforms. It was one of my favorite things about the platform, but it always felt like this was partially thanks to the older hardware still getting games well into the new hardware's life in many cases. Major games, I believe Pokemon has done this a few times? Most of their home consoles were complete departures from previous hardware. NES, SNES,…

for what it's worth Nintendo had planned to make the SNES backward compatible and that intention influenced design choices, particularly the very similar CPU.

I heard that it was a forced response to Sega aggressively cutting the price of the Megadrive/Genesis to the point that it made it very difficult for Nintendo to sensibly price the SNES bill of materials.

Something had to go and it was backwards compatibility.

Re: Nintendo announces the Switch 2 [video]

#789

Earlier quoted context omitted.

The Switch was the first device where i saw how well the mobile + docked system worked and it was my favorite device until I got a Steam Deck. The Deck is killer IMO because it takes the same form factor of the Switch, gives you more power and no restrictions on games.

From a usability perspective, the Steam Deck is pretty good but the Switch blows it out of the water. Fast boot times, you don't need to restart it all the time, games don't crash frequently, controllers just work, it just slots into its dock, a much simpler UI, and no need to futz around with Proton. The Steam Deck is cool but I waste infinitely more time dicking around with it than the Switch, where it just works.…

Interesting I have had close to zero issues with my deck. Occassionally the audio is crackly when waking from sleep. But it's rare and goes away after a sleep/wake cycle. But then I never really fiddle with settings, at most I cap the FPS for more intensive games. I never dock it either

It's very usable for me. And wakes from sleep almost as quick as switch. That immediacy made switch my favourite console of all time until I got the deck.

Re: Nintendo announces the Switch 2 [video]

#790

Earlier quoted context omitted.

The Switch was the first device where i saw how well the mobile + docked system worked and it was my favorite device until I got a Steam Deck. The Deck is killer IMO because it takes the same form factor of the Switch, gives you more power and no restrictions on games.

Isn't the Steam Deck too bulky to be used comfortably on your sofa for more than a few minutes? I already think that switch 2 seems too big. I'd wish the regular switch was the size of the lite already.

I found it quite bulky at first, especially after owning a switch. But I adjusted quickly. I don't have large hands either
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