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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#782

You know why phones are so addictive and VR isn't? Phones make us feel like we have control over how and when we use them. We can just set them down. With something you strap to your head that illusion of you controlling it goes away. We don't want to strap something to our head because it means admitting we want our life ruled by technology.

I liked your first drift but where I see the real hangups happening is with software control.

People put up with a lot of fussy uneven software they can't really tweak or adjust or make comfortable. Prescripted everything is endurable. But if we have to live inside the software, it seems like all the fixed feature way of doing not-so-soft not-so-personal computing today will be oppressive.

The metaverse idea is interesting most of all to me because it has to be a better computing space, for all kinds of experiences to be hosted & play together somewhat. Right now, it doesn't feel like there's many companies that have open possibility & rich multi-party ecosystems in their genes (especially after G+ turned Google's back on APIs and interoperability). Almost all the prevailing winds in software seem going the other direction, which leaves a lot of new ecosystem resistances for XR/spatial to grow well & flourish.

Re: Apple Vision Pro: Apple’s first spatial computer

#783

While I don't think this has yet shown 'the killer app' that will make everybody want VR; I do think that this has a killer feature that will revolutionize the segment. Facial expression matching on your avatar. The ability to make an avatar of yourself is kinda cool, but match the eye-tracking and other internal cameras you now have a way to have your avatar facial expression match your real-life expression. And THA…

FWIW, the Quest Pro can do both eye and face tracking on avatars right now, although whatever app you're using needs to support it and it's not yet photorealistic. (Meta's been working on photorealistic avatars but my understanding is they're currently too computationally expensive)

I couldn't find a really good demo, but this should give a decent idea: https://www.youtube.com/watch?v=lt0O4_56_qE

Meta also announced plans to use face tracked avatars for video calling in What's App and Messenger, although I'm not sure the status of that.

Re: Apple Vision Pro: Apple’s first spatial computer

#784

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

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Re: Apple Vision Pro: Apple’s first spatial computer

#785

New hardware advancements often prompt us to anticipate corresponding strides in accessibility research. > Navigate visionOS simply by looking at apps, buttons, and text fields. App icons and buttons subtly come to life when you look at them. I will defer to experts for a more in-depth discussion on accessibility, but this feature does raise a concern for me. I have a condition that causes my eyes to rapidly move bac…

Apple seems to have a good track record for considering this kind of stuff. On the "Learn more about visionOS" section of the site they state this:

> Like every Apple product, Vision Pro was designed with accessibility in mind. The flexible input system lets you use your eyes, hands, and voice individually or in any combination with features like Dwell, Voice, and Pointer Control.

Re: Apple Vision Pro: Apple’s first spatial computer

#786

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

I feel the same, like glass, it has some real work (or peculiar situations) value, where augmenting the information at hand for important tasks would be a massive leverage. Electrical work, repair, medicine..

Re: Apple Vision Pro: Apple’s first spatial computer

#787
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

The audience right now, IMO, is mostly wealthy people who want a new toy. So with that in mind the use-cases they showed make more sense.
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