Earlier quoted context omitted.
Not really similar. Sony, MS, and Nintendo already allow games to be purchased from other retailers, and always have. (See, for example, Game Stop, Best Buy, Target, etc.) Even digital downloads can be purchased from other retailers (i.e., Amazon). Thus, their in-console storefronts are just one of several options that players can use to purchase games. In contrast, the only way to get iPhone apps is through the App…
Yes, but you can't get a devkit for a console without Sony/MS/Nintendo approval. No devkit, no game. Dunno if they still gatekeep the physical products. Apple takes the $99 developer license and that's it. You get full access to all tools and the App Store. Releasing a new version doesn't cost you anything extra. I wouldn't even know how to go about creating an Xbox or PS game. Who do I contact, where do I pay and ho…
The point of paying the platform fee is that you can make games for the console with the assistance of the console maker. If you don't want to pay for the convenience, you can spend time and money reverse engineering an OS that will run your game(s).
Also, the Apple fee isn't just $99. It's $99 plus 30% of every transaction through the app. Forever.
The console platform fee is a (non-linearly) scaled fee based on physical units shipped and wholesale price (between 5% and 30%, with the % getting larger at smaller wholesale prices), and does not apply to sales through the console storefront (MS and Sony waive the platform fee and take their earnings on the delta between the wholesale price set by the publisher and the retail price set by the store).
Who do I contact, where do I pay and how much? What rules do you have to follow to get your indie game on the Playstation Store or XBox Store?
Both Sony and MS have published this information on their websites for over a decade, and promoted indie games for over a decade, so I don't think I need to assume that comment was made in good faith. But since you're too lazy to do a 1-second google search, here are the results for you (in both cases, literally the first result: https://www.xbox.com/en-US/developers/id, https://partners.playstation.net/)