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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#781
post #753

Earlier quoted context omitted.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

There is nothing immoral about a lawful business transaction to purchase a VR company. If this device required some signing of an EULA that has given away all your consumer rights then the onus is on you, no one forced you to buy it and many organisations and individuals have been warning about these business practices unheeded. As an anecdotal example, many companies are now using instagram for image hosting that pe…

I bought a Rift and I knew the risks. I wanted to try it and in case I don't like it, at least I didn't spend too much money compared to competitors. I hate their app, you cannot even uninstall it by conventional means (you have to do it withing the app).

Headsets are not cheap, but I am not really crying for not attaching it to my PC ever again. I just wonder who would want to develop against that environment. Not that there was that much available as it is.

Re: Facebook account now required to login to Oculus devices

#782

Earlier quoted context omitted.

My moral compass would get real wobbly if I had (insert some unfathomable number here) in my bank account following an acquisition. Probably not a great thing to confess to but I doubt I’d find myself caring what my acquirer was doing with their new real estate.

Those who say they can’t be bought are either saints (rare), or have never had a reasonable chance of being offered their price. Most humans will get very morally flexible once offered enough resources; this is precisely why we have contracts and courts, to create structural systems more capable of upholding agreements than individual humans can do alone.

Or have never been in a situation where their mother, father, or themself has a serious medical condition requiring over $1,000,000 and many years of fighting to treat it. "I can't be bought" is a failure of imagination.

Re: Facebook account now required to login to Oculus devices

#783

Earlier quoted context omitted.

> Do Microsoft, Sony or Nintendo allow other stores on their consoles? Good idea, let's make that a requirement too. The law could be something like "if you sell a general purpose computing device, you're not allowed to mandate software vendor lockin". That would open up so many possibilities, it would be great for the people who own consoles.

Video game consoles are not general computing devices. Their controlled and curated walled gardens are part of the consumer appeal, and the absence of those would make consoles no different than PCs. If consumers wanted that they'd be buying PCs only.

They can continue to use the PlayStation store, continue to have exclusive games, and need not see any difference except by choice.

What is the downside?

Re: Facebook account now required to login to Oculus devices

#784

Earlier quoted context omitted.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But: I respect him for eating humble pie now. I absolutely do not respect yet alone absolve him of not doing so originally . Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that…

Harshing on Palmer might feel like the right thing for folks, but they should be harshing on Facebook right now. Palmer has little to no agency and by focusing on the scapegoat, we ignore the avenues for change that are available right now. Ultimately, energy spent on Palmer distracts from getting Facebook to modify its behavior.

> they should be harshing on Facebook right now.

“Do not anthropomorphize the lawnmower”.

https://www.youtube.com/watch?v=-zRN7XLCRhc#t=38m34s

Re: Facebook account now required to login to Oculus devices

#785
post #742

Earlier quoted context omitted.

That's closer to what I've done, but in practice that also lowers the value of the company. There is a sweet spot you have to hit of giving up control. Just because you ask for something doesn't mean you will get it. In fact, you normally don't have the advantage in these types of sales, so you don't get to specify these things.

> In fact, you normally don't have the advantage in these types of sales, so you don't get to specify these things. You could always so no and just continue running your company? Even if you really do want to get out, you can probably get in some conditions if you are willing to reduce the price. That's what I would assume at least

[deleted]

Re: Facebook account now required to login to Oculus devices

#787
post #210

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

unless you flex your cryptoanarchist power and enshrine strong encryption into your architecture. what WhatsApp did. make it costly for the new owner to change their minds.

Surely you can't be using WhatsApp as an example of strong encryption.... that app is hardly auditable.

Re: Facebook account now required to login to Oculus devices

#788
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Well, almost everyone who starts a sentence with "I guarantee that" is bound to turn up as a failure.

Re: Facebook account now required to login to Oculus devices

#789

Earlier quoted context omitted.

In short, no. Facebook has gotten very good at catching and deleting "fake" accounts. Back in the day, I worked on an application that used Facebook's Graph API and I needed to create some bogus accounts for testing, but they were consistently blocked within days. Using some combination of behaviour analysis, flagging new and/or cookie-less browsers, and (I suspect) human review FB have gone to great lengths to try a…

> Using some combination of behaviour analysis, flagging new and/or cookie-less browsers, and (I suspect) human review FB have gone to great lengths to try and assure their customers that all humans have one and only one account under their true legal name and biographical details. They're not very good at that. A pretty big chunk of people I have as friends have fake names, some of them even after me reporting their…

Real names don't matter to social networks. You are you because your behavior is your behavior no matter what the attached label is, and no one bothers to change that for a “fake” account. However, real names are great at keeping the naive crowds deluded about social networks being tools for “personal” communications with “real” “friends”.

> me reporting their names for being fake

So how does it feel to be in a punitive squad? Do they at least pay you well for all the atrocities?

Re: Facebook account now required to login to Oculus devices

#790
post #747

How to immediately lose a segment of your customers? Hmmm ah yes, require FB for login! Way to go!

Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…

Is the Quest really better than the Vive pro? or the Valve index?
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