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Apple to soon take up to 30% cut from all Patreon creators in iOS app

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Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#771

The wealthiest company in the world really needs that last little bit from those Patreon creators who have it way too easy in their lives. It's not as if the people that take that meager bit of cash are going to invest it in Apple stock so they're going to have to pay up. The Mafia can learn a thing or two from Cook.

This is the machine. The behavior is much larger than any CEO or even trillion dollar company.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#772
post #243
post #203

Just stop publishing the app, not every little thing needs an app. What the use for the app anyway? Notifications and apple pay?

I'm running a small service, sub 150 users, no online signup kind of business, B2B. Small EU country. 95% of users ask 'do you have an mobile app?' in first 5 minutes of onboarding. Telling them how to install a PWA (and what it is and so forth) is an uphill battle. Unfortunately App Stores rule the non technical crowd.

Not sure I understand. So people don't use websites anymore?

Specifically, do people not use websites that have rich/complex data driven functionality anymore?

If they do, I'm wondering what determines whether an application is seen as needing a mobile app vs being ok as a regular web app.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#773

Earlier quoted context omitted.

> Not even in the days of IE was I ever this frustrated. I've been web devving since the days of IE as well and this reeks of hyperbole. Maybe things are different for browser games, but for me, everything has vastly improved since those days.

Well maybe we are doing different things. Back in those days Javascript and CSS were much simpler people would cry about the position of elements and easy stuff like that. However I have to manually manage web audio api memory because if you don't release the buffers and other things the memory won't get released until the tab in closed, so it's easy for a tab to inexpertly take up 6gigs plus of ram (1min of audio is…

Sorry, I shouldn't comment before I have my coffee. Saying it "reeks of hyperbole" was unnecessarily rude.

That does sound frustrating. You're working with APIs that I don't usually touch (audio, canvas) so it's not surprising that I haven't experienced that. I was thinking back to the days I had to support IE 8, trying to debug weird issues in production like scripts not working because `console.log` wasn't defined unless the developer tools were opened.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#774
post #350
post #327

Apple’s App Store profits on commissions from digital sales Revenue $32 B Operating Costs $7 B [1] Estimated Profit $25 B Operating Margin ~78% [1] R&D, security, hosting, human review, and including building and maintaining developer tools Xcode, APIs, and SDKs. Apple could take just 7% cut and still make 20% profits. Fun Fact: During the Epic trial, it was revealed that Apple's profit margins on the App Store were…

The operating cost is the maximum Apple can come up with when their accountants attribute everything they possibly can to digital sales for the sake of legal argument. R&D shouldn't really be included, and Apple uses those same tools and APIs themselves. I think the actual profit margin is closer to 90%, and Apple could maintain a 20% margin with just a 3–4% fee.

Or you could argue the App Store wouldn’t exist without the hardware, so the relevant reporting is both combined - lower margins.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#775
post #73

Earlier quoted context omitted.

Me? I'm working to help people get elected to Congress to help regulate this mess.

There is so much stuff that needs to get fixed in congress over this issue is even a blip on the radar.

Tech companies are involved in lobbying, so maybe it's not as irrelevant or unconnected as you might think. Fees are how they make the money that goes into it.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#776

Earlier quoted context omitted.

Honestly I wouldn't be that shocked if Apple tried demanding a 30% royalty on bank deposits and bills paid using iPhone apps. They've decided the future of their company depends on being huge assholes about it.

When you use Apple Pay, Apple collects ~0.15% (15 bps) from the issuing banks for credit. $1B in transaction volume = $1.5M In 2022 the total volume was estimated at $6T * .15% = $9B. Real number would be maybe half due to lower fees on debit, but it's hugely profitable for Apple, and carries zero risk.

I think this is a very strong and simple argument to use with regulators, politicians etc.

When I put my credit card into Apples ecosystem they take a 0.15% cut of the transaction and appear to be very happy with the results. When I put my application into the ecosystem they take 30%..

You can then break down why this is, but boy is that an interesting contrast.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#777
post #492

Earlier quoted context omitted.

> I certainly think it’s incredibly false marketing for Apple to claim I bought an iphone, when in reality I paid upfront for essentially AOL. I wonder if that has ever been tried against Apple or a similar company in a court of law, because I think there might be real merit there. One would have to get a bunch of people together claiming a refund on the purchase price on the grounds that ownership hasn't been transf…

You have the legal right to do anything to your iPhone that you please, except for DMCA circumvention. Apple, cleverly, designs it so you can't do very much without DMCA circumvention. But it is the government's fault for this loophole, not Apple's.

It is the governments fault that it exists, and apples fault for exploiting it to the extent they do.

It’s a choice, and you can tell it’s a choice because many, many other companies choose not to.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#779
post #617

Earlier quoted context omitted.

And if I access Patreon via Chrome on Windows, and use Chrome on Windows to consume the artist's content, clearly I prefer the Chrome and Windows experience, so Microsoft and Google should be getting their 30% cut, right? ... and of course the user found the artist elsewhere than the iOS app store. They found them on youtube, or reddit, or _possibly_ on the webview inside the patreon iOS app, which is also _not_ appl…

The logical conclusion is that if you buy an Apple device from www.apple.com on your Windows PC, Microsoft should get a 30% cut of that sale.

There's a large amount of Apples:Oranges comparisons here that should be obvious to people who even read the headline, "in the iOS app" not "on iOS", as your comparison indicates.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#780
post #672

Earlier quoted context omitted.

Those same elevated controls are used to steal PII and sell to data brokers. Again, it's the companies that are trying to force apps on their users. If it were genuinely a much better UX, they wouldn't have to do that.

I don’t think you are correct, but I could be wrong. For example, can you replicate the functionality of TikTok - autoplay unmuted videos as the user scroll down to new videos? It’s the experience that the user expects.

Sure, once the user interacts with the first video.

If third party native apps were installed and run without user interaction the same as cross-origin redirects, I would expect the same limitations with native apps.

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