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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#771

Up until to the point they announced the price, apple was doing nice on the street but seems like $3,499 for a brand new platform is a bit too much risk than market was anticipating. Almost 60 billion $s went from the market cap (maybe not much for a giant in Apple's scale but still interesting).

Apple could announce a cure for cancer for which they are the only owners of the patent and for which every world health organization has committed to 40 years of purchases and their stock price would still go down. The best time to buy Apple stock is almost always right after a product announcement.

Re: Apple Vision Pro: Apple’s first spatial computer

#772
post #205

>capable of running for two hours on a single charge. hahahahahahahahahaha This is absurdly awful. Nobody, absolutely nobody, is going to use this if it can't even survive two hours on a single charge.

I hope this actually turns out to be a win. The idea, in my mind, being that comfort is a priority & swapping batteries should be low effort.

I didn't see real info on the battery (no surprise), but I'm hoping it's like a 40Wh/10Ah pocketable little thing that isnt very noticeable.

It'll be interesting to see how the fate of the IBattery goes. Will it charge fast? I hope so. Will it be easy to pocket? Will price be reasonable enough for people to pack a few? Hope so.

Apple didn't talk about it but they shipped a presumably usb-c battery this WWDC. That's interesting for sure.

Re: Apple Vision Pro: Apple’s first spatial computer

#774
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

>but I just can't see myself in any of the situations they keep showing in VR/AR demos.

We said the same thing about fingering our way through endless content on a handheld slab of glass we now call smartphones. Innovation doesn't happen without some thinking outside of the box; most of them will be flops, but you'll never succeed if you never even try.

>Would I want to be in a group call with generated avatars of people rather than their actual faces?

Speaking as a gamer who reminisces the good old days of MMORPGs, I don't care for peoples' mugs. Speaking as a Japanese, the insistence on seeing peoples' mugs everywhere seems distinctly like a western thing that I can't really relate to. Besides, I see them all the time in person (or the rare video call) anyway.

>Would I rather work on this all day instead of a laptop?

If it turns out the work flows better there, you'll probably say yes. Won't know until we try, though.

>And the one thing I could maybe see this being useful for – gaming – was barely even mentioned in their keynote.

Apple has given negatives damns to games since time immemorial. iOS being a great mobile gaming platform is an outlier, not the norm.

Re: Apple Vision Pro: Apple’s first spatial computer

#775
Personally, I can’t imagine using VR/AR headsets for development because of eventual eye strain and the sweatiness factor. But I’m willing to entertain that there are specific dev activities that could benefit from the enhanced immersion. Maybe a debugger that’s built from the ground up to support gestures and provide all of my breakpoints, watchpoints, stack frames, variables, etc in a visually intuitive AR display. That could be amazing, even a killer app, but would be ridiculously difficult I think to get right. How cool would it be to single step through a function with a snap of the fingers, wave downward to jump to the return, and then jump over to an adjacent thread with a glance to the left?

Re: Apple Vision Pro: Apple’s first spatial computer

#776
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I don't think this is for 'us' yet - which is why its labelled Pro.

I think this is definitely going to be like the Watch - they can see the segment could do with a high quality platform, but they don't know what the killer app will be.

This is about getting it into the hands of the developers and people with strong ideas on how it can be used.

Also, Apple is rumoured to have been spending lots of energy and money on relationships with high quality game developers lately. I think this shows how seriously they are taking gaming, and area they are really not done well at.

Hopefully, they can make this an Apple Watch hardware-wise, and Apple TV content-wise.

I excited to see what the clever 3rd parties come up with!

Re: Apple Vision Pro: Apple’s first spatial computer

#777

So unimpressive. The demos were terrible. Who would actually use it the way it was presented?

The demos were verryyy minimal.

I think one of the biggest risks is overselling the product, is creating expectations they can't live up to.

They probably could have gotten some AR iOS apps ported & being neat. But are those things people would really use day in day out? Do they set the right expectation, or are they wow & hype? Apple showed the intended mainline usecases: boring regular everyday stuff. Watching videos, browsing the web. And notably all experiences they & not app devs are in tight tight control over.

So, setting realistic expectations. And remaining in absolute control of the experience.

Re: Apple Vision Pro: Apple’s first spatial computer

#778

If apple really believed this were a revolutionary product they would have done the entire keynote with every presenter wearing and using the device. The fact they didn't is a major tell... This thing has sunk cost fallacy written all over it and I'll be shocked if it even makes it to a version 2 of the device. They likely had so much time and talent engaged in the creation of it over the last few years that they fea…

[deleted]

Re: Apple Vision Pro: Apple’s first spatial computer

#779
post #126

Two hours of battery life is a joke. They did not mention FoV, which seems to be the biggest limitation on other headsets. The technology looks nice: foveated rendering, eye tracking controls and geature recognition. The image quality could be amazing and the battery life is still bad enough that it will be v2 or v3 before it is worth looking at.

The battery has to be comfortable wear, so I'm hoping it's closer to 40Wh/10Ah than the airline maximum 100Wh/27Ah bricks the laptop class is used to.

Two hours seems fine to me, if the battery is indeed reasonable size. Knowing Apple though they're going to spit in the EU face & require Apple MFi Usb-c certified batteries or some shit, cause that's the shitty shit Apple does.

Re: Apple Vision Pro: Apple’s first spatial computer

#780
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

All of this is true, but my biggest complaint is the only really good use case other than games for this sort of tech is immersing yourself in a bunch of terminals in VR, and they even botched that what with it not being a real OS that can run traditional dev environments and only allowing you to embed one mac screen in the whole thing. Like who wants to sit around in a glorified iOS all day and essentially screen cast your one mac screen into there? I should be able to have my vscode window to my left, browser to my right, more terminals to the side and above, etc..

This is going to very quickly become the product that allows CEOs and other megalomaniacs to sit on the couch for three hours watching photo albums of their accomplishments or whatever it is they alluded to. I can see why they went for the $3500 price tag, this is basically an admission that there isn't mass-market appeal for non-gaming VR stuff at the moment, so might as well get $$$ and make it a status symbol for the C suite. The problem is all the people within apple who sanity test this idea, are also those types..

This is not the category disruption they made this out to be.

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