Live data from Hacker News

Ask HN: What game do you wish existed?

news.ycombinator.com

771–780 of 1001 posts

Re: Ask HN: What game do you wish existed?

#771
GTFO: a 2-player side scrolling game where one player controls a stick person trying to run, jump, climb, or swim to the other side of the level.

The other player plays the environment and tries to smite the first player and thwart their escape attempt by creating deadly natural disasters along the way, but can’t directly attack or interact with the other player.

Players are scored based on how far the escapee gets through the board and how quickly the environment kills the other player.

An escaping player might want to quickly parkour between buildings by jumping the gap between the roofs. However, if the environment player had already clicked the ground and planted a tree between the buildings, they could then call down lightning on to the tree to fry the jumping escapee. The escapee might then try to climb down the building to walk under the tree before climbing back to the roof to sprint over the tops of buildings again. Picking a more exposed path with fewer obstacles lets the escapee move more quickly but also offers less protection from the environment.

It’d be a two-player competitive side scrolling action game, where one player controls the course environment, which is something I’ve never seen before.

Re: Ask HN: What game do you wish existed?

#772
A Fantasy RPG where you can program magic spells.

Start with some foundational spells, traditionally that would be elemental spells but one could imagine those spell based on the physics engine to manipulate objects. For example, the three first spells could be Force, Mass, and Acceleration(perhaps having some cryptic word associated with them). Just using a keyword might apply a "buff" to your character, making it "stronger", "heavier", or "faster". The fun part of course would be to compose them e.g. `acceleration . mass` to inflict damage by ramming into an opponent.

I imagine the skill tree to be divided into language features and "spells"(those being associated with elements of the underlying engine). As an example, the player could unlock "variables" on one side and "Other", the ability to apply effects to objects other than yourself, on the other side. Everything limited by the resources of the player. Maybe a "magic book" system with limited space forcing you to golf your spells to put more of them in one book (therefore having more spell available out of your workshop). Engine-related spells would be limited by the player's mana. Spells could scale via the level of fundamental spells composing them. Self-applying spells could have a constant cost, while "other-applying" spells could raise the amount of mana required depending on the distance.

Actually, I don't think I would even want to fight in that game so there should be a way to level up by creating spells alone. Maybe link "XP" to an in-game object, "mana stone"-like, and make it available by fighting monsters and quests or merchants Building some kind of github-like market of spells outside of the game would create a nice community feel. The game could perhaps be multiplayer, making an in-game spell market more relevant, but the potential to break the game (figuratively and literally) makes that very hard to imagine.

I'd make that but I have to start "finishing" side projects instead of just starting new ones. Also I don't know anything about game dev

Re: Ask HN: What game do you wish existed?

#774
I miss old school 2D MMORPGs. I'd love something with:

- beautiful & detailed pixel art (like Stardew, Hyper Light Drifter, Owlboy)

- many, amazing non-combat skills (like a tale in the desert, osrs)

- large community with many worlds / servers / regions

- holiday events

Ever now and again I go hunting for this sort of game and come up short.

Re: Ask HN: What game do you wish existed?

#775
I would love a MMORPG game that had sufficient story arcs without feeling like the effort is meaningless. For example, a game situated in a constant universe where the entire player base became an alien race trying to survive on their planet. Time would of course have to be faster than 1:1, so players would inhabit lineages of family units, and new players would be 'born' into their own lineages branching off of already established ones. Actual extinction events would wipe out the civilization, and so efforts could be made to leave caches in the stars or in orbit of small moons for future civilizations (probably the same players) to go retrieve. The biggest issue I can see with this concept is that most of the content would either have to be generated by the creator (e.g. something bigger than an extinction level event), or arbitrarily by the participants.

Re: Ask HN: What game do you wish existed?

#777

1 - High quality RTS (think Warcraft 3, SC2, C&C, Dune 2) but with the ability to have maybe 100 - 200 people playing. 2 - Updated subspace - it was the level of competition and community that made that game amazing in the 90s. 3 - Civilization like civ 1 but updated with newer graphics/tech tree also the ability to be much more complex but only if you want to. Best part of the game imho was the exploration, simple b…

1.

https://www.beyondallreason.info/

Watch this space, it's already decent and also OSS.

PS: One hill I will die on is games using Discord as forum/wiki like this one does. Try searching google for information about unit or something, nothing. I guess I will have to make unofficial wiki/forum one day.

Post reply on HN