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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#771
post #666

Earlier quoted context omitted.

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

On Facebook you're required to use your real name. I don't know if the same is true of an Oculus account, but that's a major difference if not. Of course you can create a Facebook account with a fake name, but then you risk getting banned.

I have a quest and just used a handle in the Oculus account creation. There was no demand for a real name at all. So yes, it's a big change.

Re: Facebook account now required to login to Oculus devices

#772

Earlier quoted context omitted.

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

A better question: why does a VR headset require an account at all? Should my monitor require an account? Should my keyboard? It's a peripheral, not a platform.

Considering how TVs can come with bloat, accounts and build advertising these days I wouldn’t be surprised if you ended up needing an account for your monitor.

I mean, my Nvidia card has had one for years because I didn’t realise I could’ve installed the drivers without creating one. What did a graphics card ever need with that? My mouse required one.

Re: Facebook account now required to login to Oculus devices

#774

I was expecting Facebook to sell off their VR operations, since they're not scaling up much. Zuckerberg says he's not interested in any business with less than a billion users. Facebook Spaces was a bust. Facebook Horizon didn't even launch. John Carmack went off to work on AI. If anything, Facebook's VR effort is just there in case someone else comes up with a VR or AR threat to Facebook.

[deleted]

Re: Facebook account now required to login to Oculus devices

#775
post #742

Earlier quoted context omitted.

And that is trivial to get around, instead of a $1 clawback for the company, a $1 clawback for all acquired IP, trademarks, etc including any related developed under the same or derivative marks and companies.

That's closer to what I've done, but in practice that also lowers the value of the company. There is a sweet spot you have to hit of giving up control. Just because you ask for something doesn't mean you will get it. In fact, you normally don't have the advantage in these types of sales, so you don't get to specify these things.

> In fact, you normally don't have the advantage in these types of sales, so you don't get to specify these things.

You could always so no and just continue running your company?

Even if you really do want to get out, you can probably get in some conditions if you are willing to reduce the price.

That's what I would assume at least

Re: Facebook account now required to login to Oculus devices

#778
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

This same thing just happened to Belkin WeMo. Looking forward to the class action. I bought a bunch of switches because the offered local control and no account needed, now an account is required to set up anything new and local control is apparently going away. I’m now wary of anything that needs a proprietary app at all which would give them the ability to do this in the first place.

I can recommend Sonoff switches and any bulb that runs ESP8266, you can usually easily flash those with open source firmware. I do it when I receive them, and they've been rock solid.

Re: Facebook account now required to login to Oculus devices

#779

Earlier quoted context omitted.

I wish I'd done the same. Oculus Home is a truly atrocious piece of software and frankly I haven't touched my Rift in a year because of it.

Right? "Oh, you've got this full, 3D, completely spatial work space. Look at the fireplace, isn't it gorgeous? Now EAT A 2D MENU! EAT IT! RIGHT NOW IN YOUR FACE!!!"

More that it constantly asserts that things are working when they aren't and aren't when they are, freaks out if it isn't the only thing connected to an HDMI port though DP and DVI are fine, declares some titles "undownloadable" for no reason.

Nothing, though, compares to the irredeemable idiocy of forcing the user to have a monitor, mouse, and keyboard facing their play area in order to set up the guardian system, which you have to do essentially every time you use it because it will go out of alignment at a gnat's fart despite being screwed to the desk.

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