I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
The entire press release made my brain hurt. >> Meticulously crafted by rethinking the fundamental elements that make up our software, the new design features an entirely new material called Liquid Glass. It combines the optical qualities of glass with a fluidity only Apple can achieve, as it transforms depending on your content or context. What the fuck does that even mean? Feature litmus test: if you can't describe…
Apple introduces a universal design across platforms
761–770 of 1001 posts
Re: Apple introduces a universal design across platforms
#762Earlier quoted context omitted.
I don’t see a lot changing about the problem of labels and active controls still being hard to distinguish, and the like.
there is a setting labeled “increase contrast” under Accessibilitt > Display & Text Size. That may help? i haven’t tried it.
Re: Apple introduces a universal design across platforms
#763Earlier quoted context omitted.
Same. I was kind of slowly preparing myself that I might be switching to android and it seems this might be the final straw. Will wait until Sept to see how new iphone and google pixels will look like but most likely I will do the transition (even though been developing for iOS for more than 10 years.
Sure, it's reasonable to consider a switch. But while Android devices have come a long way in terms of physical design, capabilities, UI/UX, etc, out of the box Apple still offers a more comprehensive, user friendly and privacy focused security solution: lockdown, tighter controls of hardware/software integration, etc. So there's that.
Re: Apple introduces a universal design across platforms
#764Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…
There is, they outline it in this video. It looks like there are three ways to turn it off: high contrast, reduced motion, and frostier glass. So it looks like there's just a way to have a full basic icon with just the icon and the outline and a white background. https://developer.apple.com/videos/play/wwdc2025/219/
Besides that huge dealbreaker though, HC mode is amazing for people like me who think UIs should be clear, obvious, and functional first rather than “elegant” and pretty as the main priority.
Re: Apple introduces a universal design across platforms
#765Earlier quoted context omitted.
Probably, but they tend to also make for an ugly look, like the “Increase Contrast” setting in iOS. The other way around would be better: Have an accessible down-to-earth default, and a secondary “fancy visuals” mode for those who want that.
the autistic user base is vastly smaller than the neurotypical user base. So it makes sense to ship settings that most people would like. It’s simply a matter of “which settings would MOST of our users want enabled by default?” I do agree that the accessibility settings can make ios pretty ugly though. It’s a real shame. :(
Re: Apple introduces a universal design across platforms
#766I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
I was going to upgrade to an iPhone 16 this week. I might be checking out Google or Samsung devices instead.
Re: Apple introduces a universal design across platforms
#767Earlier quoted context omitted.
It's Apple Maps bad!
Apple Maps is actually great now.
Re: Apple introduces a universal design across platforms
#768On top of wasting GPU cycles, such low-contrast graphics are terrible for older users. The Apple Music navbar is hilariously unreadable and distracting.
Accessibility -> Display -> Reduce Transparency?
Re: Apple introduces a universal design across platforms
#769Earlier quoted context omitted.
How does it look if you enable "Reduce Transparency" in Accessibility - Display settings?
It looks awful, and doesn't actually remove all of the transparency effects, though that might be due to the fact that its Beta 1.
Reducing transparency, the entire background gets greyed and the background/ look is much more akin to iOS 18.
Re: Apple introduces a universal design across platforms
#770I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
Wow. It would almost be OK if they had had the sense to dim the background substantially, but... wow. It had better be possible to turn this crap completely off. Is it?
Fixes it luckily.