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Apple Vision Pro review

wsj.com

761–770 of 1001 posts

Re: Apple Vision Pro review

#761

Earlier quoted context omitted.

Well it's QHD not 4k. I don't think you'll be able to pull windows out of the mac screen, but apps you might need are in vision OS anyway like safari or messages. I think my dream would be dual 4k monitors, or maybe a double wide?

It's a far cry. This thing is a little more that 4k for the entire field of view. Resolution required to render two 4k monitors at comfy distance is more than an order of magnitude away.

This thing is less than 4k for the entire fov.

Re: Apple Vision Pro review

#762
post #139

Earlier quoted context omitted.

You can always make an app to stream H265 content from any device :) Windows even has support for IndirectDisplayDevices - I'm not sure how openXR or SteamVR handles those, however.

That gives you a flat video presumably, not a VR game.

Huh, you think VR is some special non-flat surface? All render target surfaces are a 2D texture

Re: Apple Vision Pro review

#763
post #674

Earlier quoted context omitted.

That’s a double edge sword though. Were they to make it 180°, we would critique it for spreading the precious pixels. “With those 4K your virtual monitor is 1080p at most!”

Apple used to excel at making the right trade off here. Choosing what feels right over numbers.

I remember when the first Android phones with 4-inch screens hit the market, I saw someone comment online that if a 4-inch screen was better Apple would have figured that out during R&D for the iPhone and made the original iPhone 4 inches.

Re: Apple Vision Pro review

#764

Earlier quoted context omitted.

The biggest thing for me, from the Verge review, was the limited field of view. Apple sold it as filling the users entire field of view and it sounds like that isn’t the case. When I first saw the reality of the Microsoft HoloLens, that was my disappointment there as well… Google Glass as well. I don’t want to feel like I’m wearing an AR device, as so far, that’s what everything has looked like. Limits of the technol…

> As far as viewing with other people, this doesn’t seem like an insurmountable challenge. This can also be achieved with 3rd party apps. On Quest, this is already a reality with Big Screen.

I wonder who would actually do that. The only reason I watch tv is to socialize with my family. I think if we were just sitting on the couch all wearing VR googles it would ruin the entire use case for watching stuff together. Surely, some geeks, once or twice.

Re: Apple Vision Pro review

#765
After watching the video, I have two conclusions:

1. Vision Pro will definitely replace all kind of monitors, such as TV, projectors, etc., because it provides a completely immersive watching experience

2. Besides that, due to the limitations of latency and noise issues in the low light situations, it will still be an entertainment toy instead of a productive tool

Re: Apple Vision Pro review

#768
post #505
post #424

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Reminds me of iPhone 1. Everything you've said is reminiscent of the reviews of the first iPhone.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

I worked at Nokia and we certainly did not had that opinion, specially since we already had a couple of touch based Symbian devices.

If we weren't busy with Symbian vs Linux internal feuds, and the Microsoft deal, things would have turned out much differently.

Re: Apple Vision Pro review

#769

Earlier quoted context omitted.

Apple used to excel at making the right trade off here. Choosing what feels right over numbers.

Idgi. What feels right has always been very high numbers.

yeah. But a high number of pixels and a high number of minutes of battery life work against each other here.

Re: Apple Vision Pro review

#770
post #505

Earlier quoted context omitted.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

I love how people just rewrite history on the internet lol. Iphone 1 was a collosal PoC. Slow, most of web didnt work. Its only appeal was the full touchscreen, which of course sucked to type on, but looked cool (which is the reason people bought it mostly). Everyone that needed mobile compute functionality was still on Blackberry and some other devices. There was a time during early 2010s where the iphone was better…

Internet is the new story telling at the camp fire, turning humble actions into historical myths for eternity.
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