The price is even higher than people expected at $3.5k! The passthrough of the wearers eyes with a front facing display is pretty interesting, especially with the 3D lenticular display giving every viewer the correct perspective. I hadn't seen that in the rumors leading up to the launch, its good to see apple still can keep some secrets.
Apple Vision Pro: Apple’s first spatial computer
761–770 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#762"The kids are playing, better record a spacial moment" was one of the most dystopic things I've seen in a long time. Same with the ad at the end, with the father wearing it around his kids. I feel like the interface demands strapping something this futuristic over your head is just... wrong. Perhaps a few years of refining the tech can lead to something that feels more natural
https://twitter.com/AndrewKemendo/status/1665868751479218176
Re: Apple Vision Pro: Apple’s first spatial computer
#763IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…
There are a bunch of apps for Quest that do just this. Perhaps Meta's marketing is just terrible...
Re: Apple Vision Pro: Apple’s first spatial computer
#764If apple really believed this were a revolutionary product they would have done the entire keynote with every presenter wearing and using the device. The fact they didn't is a major tell... This thing has sunk cost fallacy written all over it and I'll be shocked if it even makes it to a version 2 of the device. They likely had so much time and talent engaged in the creation of it over the last few years that they fea…
To what purpose? At best, we'd all get to see how the virtual eyes thing worked, and that's about it. You wouldn't see them do any interactions with it, even if they were replacing their teleprompters it would all be automated scrolling. So what would be the purpose of putting it on the presenter's faces?
Re: Apple Vision Pro: Apple’s first spatial computer
#765One use case I'm psyched about for this - shared virtual whiteboarding for remote workers. No traditional apps have been able to reproduce the feeling of being in the room with a small group, collaborating on a shared whiteboard, feels like a huge opportunity!
Apple notably didn't show a single collaborative capability, to my eye, the entire time. Everyone was inside their own pocket space. They went extra far to let people videoconferencing as normal while wearing it, preserving the current norms for shared connectivity.
Re: Apple Vision Pro: Apple’s first spatial computer
#766Re: Apple Vision Pro: Apple’s first spatial computer
#767The Simula One ( https://simulavr.com ) has been targeting similar productivity use cases for a while. I've been following it from a distance; I have to wear reading glasses for computer work now, and I would love to be able to focus on a virtual screen 2 meters or so away for coding etc. Whether I could stand wearing the headset all day is another question. The Simula folks think that there's a lower limit of about…
Currently pretty sparse choices for open source XR computing spaces!
Re: Apple Vision Pro: Apple’s first spatial computer
#768Re: Apple Vision Pro: Apple’s first spatial computer
#769Re: Apple Vision Pro: Apple’s first spatial computer
#770I will happily go on the record as saying that this will be as revolutionary as the iPhone, perhaps even more so. --- EDIT: To clarify this statement... - For personal/entertainment use it largely replaces the need for a TV, soundbar, or home cinema. - For business use, the days of multiple displays and screen management seem set to be a relic of the past. I look forward to coding in an IDE which isn't constrained to…