Earlier quoted context omitted.
So far everyone complaining about app lockouts have been laser-focused on phones, because they're general-purpose and thus easier to legally justify sideloading on. Nobody wants to talk about game consoles - to open them up would almost certainly require revisiting DMCA 1201[0] and removing the prohibition on circumvention tools. The US Copyright Office wouldn't entertain extending the current "mobile devices"[1] jai…
> to open them up would almost certainly require revisiting DMCA 1201[0] and removing the prohibition on circumvention tools. That law only forbids bypassing protection measures exclusively related to protecting access to a specific copyrighted work. Getting root on consoles isn't that.
And, believe me, it is actually pretty difficult to give someone a homebrew installation vector that does not also give you the ability to just pirate games at all. While there have been some homebrew scenes that deliberately added barriers to piracy[0], there's also been cases where piracy was the only hack you could even pull off[1]. Remember: if you have the ability to install your own code, then you can also install someone else's. Whether or not a jailbreak or homebrew installer would be considered a DMCA 1201 circumvention tool is something a judge would have to decide, but it's close enough to the line that I wouldn't personally touch exploit development.
[0] Off the top of my head: before A9LH/B9S, 3DS homebrew launchers could only run a custom executable format... though this was moreso for compatibility with the GPU DMA exploit they were using first and antipiracy was just a bonus.
The Wii scene was also extremely opposed to piracy thanks to Team Twiizers pushing hard against it.
[1] Also off the top of my head: the whole mess with 360 drivechip hacks that sucked all the talent away from actual homebrew enablement.