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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#761
post #747

How to immediately lose a segment of your customers? Hmmm ah yes, require FB for login! Way to go!

Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…

I wouldn’t have bought one. At least I get two years use.

Re: Facebook account now required to login to Oculus devices

#762
post #47

Earlier quoted context omitted.

We see this time and again but ... you SOLD, you're not the captain anymore. If the new captain doesn't make the promise, you can't give it much weight, and if it is Facebook, probably no weight even if they did :(

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

"ongoing basis" - that's an oxymoron lmao. If your base is going somewhere then it's not really a base.

Re: Facebook account now required to login to Oculus devices

#763
post #749

I don't get what people over here expected when Facebook acquired Oculus, and also don't get why it is so hard to create a throwaway facebook account. No condescension. Just not sure what I am missing in the extreme positions here

Same here. It feels like an overreaction.

I will use mine for 2 years but I have zero need for social.

Re: Facebook account now required to login to Oculus devices

#766
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own . This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an im…

While the story is Palmer founded Oculus (and he was the original founder, so there is truth there), really Brendan Iribe, Michael Antonov and Nate Mitchell (Scaleform Mafia, all serial founders) negotiated the Facebook acquisition. Palmer was pushed out first after acquisition. He's a nice marketing story (nerdy young white boy reinvents VR) but he wasn't the driving force behind the business success (Brendan and Nate) or technical success (Carmack, Antonov, Abrash and many others like Dean Beeler and Volga Askoy).

We're also in a world where all the founders of Oculus have quit and no longer have a say in decisions like this. Facebook foundational employees and recent hires are running the show and the end game for Oculus is to give Facebook a platform that they control that is as pervasive as iOS or Android (or at least Xbox or PlayStation).

As a former Oculus and Facebook employee I'm torn by this. I always understood how a none trivial portion of the Oculus user base is extremely anti-Facebook, or even how people with Facebook accounts didn't want their Facebook account tied to Oculus. At the same time it would seriously reduce technical friction around using Facebook backend features in Oculus products. I know some folks would see this as a complete negative and I understand where you are coming from, but there are some interesting positive use cases as well.

Re: Facebook account now required to login to Oculus devices

#767

Earlier quoted context omitted.

This is some bullshit. I would blackhole whatever fucking API they are using... just limit the incoming, but allow outgoing so their ad networks begin counting it as a non-shown ad.

you should stop your tv from making outbound calls. Many "smart tvs" are mining details on what you're watching and sending it back to the mothership, including conversations it may hear in the room, if your TV has voice activation features You should disconnect your TV from the internet and not let it connect. Run a barebones version of Firestick (ideally with piHole) as it is constantly phoning home to Amazon. Roku…

Yes... but years of working in ads has made me realize that fucking with unfilled rates will cause a lot of grief to the company fucking me over... so I'm tempted to just tarpit the incoming data, not the outgoing one.

Re: Facebook account now required to login to Oculus devices

#769

Earlier quoted context omitted.

Facebook does collect shadow profiles, despite its denials. https://theconversation.com/shadow-profiles-facebook-knows-a... https://www.zdnet.com/article/anger-mounts-after-facebooks-s... https://www.theverge.com/2018/4/11/17225482/facebook-shadow-... https://www.cnet.com/news/shadow-profiles-facebook-has-infor... https://techcrunch.com/2018/04/11/facebook-shadow-profiles-h... The House Committee interview in the las…

I work there. If "shadow profile" means a profile that's created from PII for a specific person that doesn't have an account on the site, fb doesn't create shadow profiles.

>I work there

An adage about difficulty trying to convince someone whose salary depends on their not being convinced comes to mind...

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