Another failed game project in Rust. This is sad. I've been writing a metaverse client in Rust for almost five years now, which is too long.[1] Someone else set out to do something similar in C#/Unity and had something going in less than two years. This is discouraging. Ecosystem problems: The Rust 3D game dev user base is tiny. Nobody ever wrote an AAA title in Rust. Nobody has really pushed the performance issues.…
> > The lower levels are buggy and have a lot of churn > > The stack I use is Rend3/Egui/Winit/Wgpu/Vulkan The same is true if you try to make GUI applications in Rust. All the toolkits have lots of quirky bugs and broken features. The barrier to contributing to toolkits is usually also pretty high too: most of them focus on supporting a variety of open source and proprietary platforms. If you want to improve on some…
Java, C# and Go don't use atomic reference counting and don't have such overhead.