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It costs $110k to fully gear up in Diablo Immortal

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Re: It costs $110k to fully gear up in Diablo Immortal

#751
post #722

It's even more frustrating, because the game is good . I really enjoyed playing the first 30 levels or so. Good story, good controls, very satisfying gameplay. If I could pay $60 and just have a "classic" Diablo on my phone, I might. But I won't spend a cent on consumable in-app purchases. It is so sad that "make good game, sell it" model no longer works. It's all a wonky curve of "free - couple of dollars - hundreds…

It works, just that the incentive of a BigCo is to maximise shareholder value and thus revenue which results into hacking everything we can and exploit user behavior to squeeze the most out of the pockets of consumers. Basically the mechanism of incentives just works against us. We do really need a renaissance of authentic & sustainable products which are profitable and are there to delight, not to min/max our saving…

When it comes to games, best bet is finding games from privately owned companies who don't have to answer to shareholders

Re: It costs $110k to fully gear up in Diablo Immortal

#752
post #714

Earlier quoted context omitted.

All you said is true, but now you're shifting goal posts. You previously said Blizzard's last 'decent' game was 10 years ago, not the last game that was 'basically a pillar in the gaming wold'. While Overwatch may not have achieved it's lofty ambitions, it's still extremely well-regarded [0], had 50 million players (which is quite impressive given that it's not free-to-play) and has grossed over $1 billion. It arguab…

The game I was thinking about was Hearthstone, which basically legitimized digital card games as a mass market genre. Perhaps I am too harsh on Overwatch, but it is a lot like Diablo 3, which made huge releases with huge hype initially (based on expectations created from their earlier games) and see great initial success but ultimately are unable to retain or grow in the same way their competitors are. Keep in mind t…

So you're using Hearthstone as an example when it's also P2W and has lootboxes?

Why is everybody so irrational on hackernews now.

Re: It costs $110k to fully gear up in Diablo Immortal

#754
post #713

Earlier quoted context omitted.

Office web apps are free with OneDrive and 5GB storage. $20/yr for 100GB. Office 365 personal is $70/yr. What would you rather see instead? Disclosure: I work for Microsoft.

Good question. Fwiw, I personally have no issue with the price. That said, I know people who do, and I have pointed them to Libre Office. Folks who complained, but who would probably like to know about a free version (I didn’t know there was one): - retirees on very limited income - unemployed people - folks of limited means who only use any of these tools 1-5 times a year, but really need the specific MS tools those…

I hope that the free web apps option works for this group of folks. I don't work for the Office org, but I'll see if I can't figure out a way to channel your suggestion about online community engagement to someone who can do something about it. Thanks for the follow-up!

Re: It costs $110k to fully gear up in Diablo Immortal

#755
post #714

Earlier quoted context omitted.

The game I was thinking about was Hearthstone, which basically legitimized digital card games as a mass market genre. Perhaps I am too harsh on Overwatch, but it is a lot like Diablo 3, which made huge releases with huge hype initially (based on expectations created from their earlier games) and see great initial success but ultimately are unable to retain or grow in the same way their competitors are. Keep in mind t…

So you're using Hearthstone as an example when it's also P2W and has lootboxes? Why is everybody so irrational on hackernews now.

Under the context of industry impact, yes. If you wish to be pedantic, maybe I should have been clearer in saying that I consider everything past vanilla WoW to not be of the same caliber of the games that preceded it. Regardless, the point is that they are a shadow of their former self.

Re: It costs $110k to fully gear up in Diablo Immortal

#756
post #711
post #669

Earlier quoted context omitted.

>classify loot boxes with a random drop element as gambling Most people who talk about this tend to have no idea what laws already cover gambling. I think that, in this case, loot boxes should be treated like slot machines as far as minimum payout goes; in Nevada (for example) this is minimum 75% by law- meaning that the house must ultimately return 75% of the value it takes in as winnings to its gamblers. As these s…

$ of loot box / drop chance = value of asset

Let me tell you about the 1/1 "Goodhart Peacock" card the ultra ultra rare diamond legendary. While it may seem that you get two of them in every pack you're mistaken you actually got 2 different cards! They're actually super unique because each of the 20 tail feathers can be one of 20 different colours...

Re: It costs $110k to fully gear up in Diablo Immortal

#757
post #515

Earlier quoted context omitted.

I guess I should have added "no longer works on mobile". PCs/Consoles have plenty of good, paid-upfront games.

I never got much into mobile gaming, but have recently been having a lot of fun playing PC or console games on my phone (using a controller) with streaming services. I've played with both Geforce Now and Xbox Game Pass and (at home on my decent cable internet connection) it's working really nicely. I also have the Nvidia shield, so when I do want to game on the TV I can pick up where I left off very easily. If you're…

My phone runs games up to ~PS2 in emulation, FWIW.

Re: It costs $110k to fully gear up in Diablo Immortal

#758
post #687

Earlier quoted context omitted.

> The Dutch and Belgian government quite literally are saying that you can't though. Of course, in practice it just means Dutch and Belgian players will pretend they're from another European country via VPN. I am a Dutch player who played D1, D2, D3. I won't play Diablo Immortal. First of all the condescending comment about phones as well as the launch of D3 which made whatever this game is quite sour. Then they made…

> Of course they can work around it by not having P2W. Its that simple, really. How about make a damn good game and sell it? Because the average player is not going to pay $100 for a game. Also, now you're lumping P2W and gambling together. But all of this is beside the point. If you do not like games like this then you shouldn't play them. I want to still be able to play the games I choose. I don't need the governme…

As someone who spend thousands of EUR on MtG in my youth and who's wife had a father who was an alcoholic I'd like to disagree with 'I don't need the government to try to "protect me" from this.' USA is also currently in an opioid crisis.

This is both P2W and gambling, and its the combination which is the issue. RNG alone isn't an issue. Also, it is aimed at youth, who not yet can deal with gambling. How come a country where you may drive at age 16 and drink at age 21 doesn't care about digital gambling via the internet?

The argument is the same about other things like heroin, gambling, LSD, etc. The law is there to protect the people. If you want to break the law, then you are on your own, with all the repercussions which may come with it including: that your Battle.net account gets disabled/banned, that Blizzard or the player gets a fine, that you become addicted, that you have to pretend you are from another jurisdiction in order to play it, that you move to a different jurisdiction, or vote for different politicians in your jurisdiction. There's plenty of options for you to influence the current outcome.

> If people chose to not play them then they wouldn't monetize games like this, but it's pretty apparent that people are okay with this.

No, it is not "pretty apparent". Stop projecting.

> You want to use force via the government to stop those people from doing something they want to do and using "it's for your own good" as an excuse.

Yes, such is the basis of law.

> Games will absolutely shut out countries where they feel that handing regulation is too much for them. This will include games that don't conflict with the regulation, but it's simply too risky to figure out whether they do or not.

That's fine, I'm not missing out, hopefully more countries follow suit and may it provide incentive to change this rotten to the core industry.

Re: It costs $110k to fully gear up in Diablo Immortal

#759
post #697

Earlier quoted context omitted.

Office web apps are free with OneDrive and 5GB storage. $20/yr for 100GB. Office 365 personal is $70/yr. What would you rather see instead? Disclosure: I work for Microsoft.

One time $70 for standalone, no phoning home version of Office (Word, Excel, PowerPoint).

Office Home and Student, the cheapest retail option for office, was $149.99 for a permanent license, no upgrades, per computer.

365 gives you $70/yr for latest version per computer.

Or, the real win, $100/year for up to 5 people. That's $20/year/person, which is cheaper than buying Office Home and Student for each person and upgrading periodically.

Re: It costs $110k to fully gear up in Diablo Immortal

#760

Earlier quoted context omitted.

Really no video game lets you do a free trial. To me the start of all this was Google. Google completely changed the way we interact with services and technology. It’s amazing and completely “free”.

Demos are on the way back. A lot of indie games on Steam feature them.

Steam also made every game an effective demo with their return policy
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