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Apple Vision Pro: Apple’s first spatial computer

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741–750 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#741

The tech is amazing, but also ridiculous. Think about how much time and cost went into developing these features: - Creepy Eyes fake transparency (a work around for the fact that you look dumb wearing ski goggles on your face) - The realistic 3d facetime avatar (a work around for the fact that you look dumb wearing ski goggles on your face, creepy eyes isn't a good enough work around for facetime, and you need an ext…

Maybe we can mod it for anime eyes

Re: Apple Vision Pro: Apple’s first spatial computer

#742

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

I can see how that would be a popular application. I imagine a software engineer that was forcefully returned back to the office would love the ability to have unlimited computer screens hidden from the prying eyes of busybodies around the office.

Re: Apple Vision Pro: Apple’s first spatial computer

#743
The marketing makes it sound like Apple invented all of this, but as usual they have actually just packaged it well. Very unfair to the entire industry that actually got the tech to where it is today. You know people will eat it up as well, and just like the iPhone people will tell us that Apple invented VR/AR all on their lonesome. The iPhone was a great leap though, this headset is not. It is not even current gen tech, the OS is going to be the novel part of it and I look forward to seeing the UX innovations they can pull off. Good product in general, just disingenuous marketing.

Re: Apple Vision Pro: Apple’s first spatial computer

#744

IMO what makes Apple different and more likely to succeed than Meta is that they are pursuing more concrete scenarios like viewing content in a more immersive environment or spinning up a large viewing surface where you may have none . Meta's problem is this focus around social interactions which just isn't taking hold apart from a niche audience of enthusiasts. Having tried the Quest Pro, if Meta pursued the remote…

I have a hard time imagining either company creating a good ecosystem here.

There will be some stunning experiences on both, absolutely (Disney/Marvel has entered the chat) but they'll be narrow niches. Neither company WI be anywhere near creating a more platform where experiences across systems work well.

Or maybe possibly one can. Apple only added widgets a couple years ago, & they're doing a great job across their platforms with widget like things (stacks on watch). The new iOS always-on Standby mode is starting to really leverage this, in a way Google is nowhere near doing (widgets on Android are so often ill maintained afterthoughts).

Metaverse requires a couple interesting features. Prepackaged monoliths just won't cut it, aren't dynamic enough. The space has to be a host not just to users but to a sea of mini experiences, sharing the space together, that users can seamlessly move across & interwork. Neither company has the genetics here to actually tackle these computing challenges: both are authoritarian in nature & unlikely to plant the right seeds for success.

Re: Apple Vision Pro: Apple’s first spatial computer

#747

I really wonder how much that "creepy eyes" tech adds to the cost. It would be great if they had a model without that, because for my use case its completely unnecessary and probably adds ~$500 to the price tag, plus additional weight and battery usage.

Related: In the full video demo they showed use of the external 3d camera - What appears to be a dad interacting with his kids while wearing the headset and capturing a moment using the 3D camera. Later he watches the 3D video he captured, reliving that moment.

They could just call this feature the "Noncustodial Parent" feature, because absolutely no one is going to wear Apple Ski Goggles TM while interacting with their children, unless they are extremely desperate to draw out a few special moments into a year's worth of memories.

Re: Apple Vision Pro: Apple’s first spatial computer

#748
post #69

The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…

Do you honestly think the price fixation is “weird”? $3500 is insanely expensive for a consumer product - so expensive that it is flat out unobtainable for many Americans, and an extremely hard sell for many more.

Re: Apple Vision Pro: Apple’s first spatial computer

#749
post #39

The optics will make or break this, but I came in extremely skeptical, but it's clear they've put a lot of thought into the possibilities landscape, the interaction modes, and the human aspects of it. It looks a whole lot more interesting than I was expecting - it's the best shot I've seen at AR so far. It's also clearly the "First" in the line - similar to the first iPhone and iPad, it's expensive and a bit unwieldy…

Not an iPhone user but I have yet to see a panoramic camera app that gets anything remotely high red for output. The panoramic mode felt cool, but I can't imagine they actually have the data there to make it look good. (Short of copious AI up scaling, which is a pretty new capability.)

Re: Apple Vision Pro: Apple’s first spatial computer

#750

I guess they had to call it a "spatial computer" in an attempt to overcome the shock that they want $3,500 for a VR headset when the competition is selling their newest generation for $500.

It should have DisplayPort out so you can use it as a computer too. (There's probably some garbage patent already for using a VR computer as a computer, mercy patents are just such trash.)
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