Earlier quoted context omitted.
And some of them, like WebGPU, are Khronos IP that Apple has no reason to object to except on an ideological and profit-maximizing basis. I wonder why Apple would deliberately avoid an API that might obsolete the requirement for games to use the App Store? Do you have any ideas?
> like WebGPU, are Khronos IP that Apple has no reason to object to except on You do know that Apple is basically the original author of WebGPU, right (together with Mozilla)? > I wonder why Apple would deliberately avoid an API that might obsolete the requirement for games to use the App Store And your fantasy of Apple deliberately avoiding it is based on what exactly? https://webkit.org/blog/9528/webgpu-and-wsl-in-…
Apple is the original author of a lot of tech they end up abandoning. Certainly a lot of Khronos IP, paging through their history.
> And your fantasy of Apple deliberately avoiding it is based on what exactly?
Based on a 4 year (!!!) porting time from MacOS Safari to iOS Safari. Basically textbook feet-dragging there.