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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#732

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

Yeah the kids playing scene felt like a clip from Black Mirror. I would never want to relive memories like that when I can just go hug my kid, and if they weren’t alive it would destroy my mental health to see them in that high fidelity without being able to hug them.

What a strange demo.

Re: Apple Vision Pro: Apple’s first spatial computer

#733
post #110

DOA at the announced price of $3499. I don't think even the Reality Distortion Field can overcome the intrinsic problems with VR/AR, namely that most people simply do not want to deal with the hassle of strapping something to their face or clearing a sufficiently large area for room-scale experiences.

I can't wait to come back to this comment in 5 years. Hacker News is always so critical of Apple's new products that turn out to be massive successes.

Re: Apple Vision Pro: Apple’s first spatial computer

#737
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I have type 1 narcolepsy and the prospect of being able to work laying horizontal in bed while my muscles are 90% shut off from a sleep attack is worth at least $3k.

Re: Apple Vision Pro: Apple’s first spatial computer

#738
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I thought the hardware was a bit underwhelming considering Apple has an ultra-powerful chip that no one else has with amazing battery life...and they can only squeeze in 2 hours and there is a big cable running down/side of the headset. Maybe it's nicer in person. More impressive to me would be a really well-done pair of actual glasses that are "smart glasses" like the ThinkReality. This to me just doesn't solve any of the major problems with VR/AR (this is not really AR.)

Re: Apple Vision Pro: Apple’s first spatial computer

#739

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

Most VR goggles eventually cause pretty significant eyestrain due to vergence-accommodation conflict [1] and other issues all of which get significantly worse the closer to the user the virtual objects are.

Apple's display is, I guess, in best-of-class, but they have no special sauce at all on this, and no physical IPD adjustment at all, and so this device as previewed is basically only useful for media consumption and maybe something like a telepresence meeting, albeit not long duration. Without controllers it's unlikely to even work well for most games.

Basically this is the best of a huge crowd of not very good VR helmets with probably industry-leading AR camera-based passthrough.

[1] https://en.wikipedia.org/wiki/Vergence-accommodation_conflic...

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