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Facebook loses users for the first time

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Re: Facebook loses users for the first time

#731

This is how the narrative of Facebook looks to me: Zuckerberg got lucky and then executed brilliantly, transitioned from nerd hacker to CEO amazingly well. He deserves a lot of credit for that. Since then, Facebook have innovated very little. Zuckerberg recognised this, and bought Instagram and Whatsapp in lieu of building an innovative company. The latter is clearly really difficult to do. Without a stream of new id…

I am an owner of Oculus Quest 2, had some VR hands-on experience before and I think that Quest 2 is a solid product worth every cent (but probably heavily sponsored). It is a best of two worlds: I can use it standalone and I can connect it to my PC and play Steam VR titles.

Meta has interesting products for VR work: virtual desktop, meetings/calls with presentation slides. They are one step from decent AR: their passthrough mode is quite good.

They have enough cash to buy any decent VR product and a team behind it, if they see a potential synergy.

So I think Zuck's bet on VR may in the end play out. A hype around everything "metaverse" is unprecedented right now.

Disclaimer: I have a long stake in $META in my portfolio.

Re: Facebook loses users for the first time

#732
post #521

Earlier quoted context omitted.

I agree with most of what you wrote up to this point: > He's a super smart and prescient thinker, so he can see VR is a good play He made a school yearbook on the internet and copied some features from existing social networks like MySpace. Facebook was just in the right place at the right time and executed well. The jury is very much still out on whether "VR is a good play", too. It might turn out to be a gigantic o…

I am both a fan of blockchain and VR. I also have a strong cynic inside of me that trashes on both of them whenever it can. It's fun being me I suppose :) Blockchain is IMO in a much much much more questionable state of relevancy and usefulness than VR. Why? I workout in VR (supplemental workouts by playing Eleven Table Tennis to the max). I boardgame in VR (Demeo). My GF picks up my headset and plays Beatsaber. You…

> VR has tons of uses!

Basically, limited to niche games and simulation training. Where as AR has more usefulness than VR does. But it doesn't matter since Meta is working in both of those industries.

> Whereas with blockchain, well, it's mostly used for speculation and I still haven't seen people use it as a legitimate currency.

What is wrong with using stablecoins? Everyone knows Bitcoin has failed in being useful for payments or how very volatile it is for a business to use.

Re: Facebook loses users for the first time

#733

Earlier quoted context omitted.

Anyone remember that Next Big Thing was supposed to be 3D TVs? I think VR is similarly misguided (ie, will never go mainstream but will have a healthy niche).

I think this is a great analogy in that there are fundamental physiological limits on how much 3D TV the human body wants to watch, and the answer is “not much”. All the VR/AR products I have seen fall into the same boat—a bit of a lark to use for an hour or so, beyond that, no thanks. It is a fundamentally different experience than reading a screen or listening to earbuds, and I don’t mean that in a good way.

I think it’s worth properly segregating VR from AR.

VR shuts you off from the world, and only permits you to interact with people digitally. My view is this is only ever going to be a niche play for gaming and some commerce (e.g architecture, game design).

AR on the other hand at its most minimal is a set of specs, and you only seeing reality. Nothing has to be always on, as someone who wears glasses this is my current world. Now introduce the ability to insert virtual objects (e.g a virtual computer screen) and my world is a little bit better. Wire it together so people can share the augment, and possibilities become limitless.

Alastair Reynolds wrote a good series of books (Blue Remembered Earth) where AR was envisioned rather extensively and it was compelling. As such I view AR as the future of all computing and the market correspondingly huge.

Re: Facebook loses users for the first time

#734

This is how the narrative of Facebook looks to me: Zuckerberg got lucky and then executed brilliantly, transitioned from nerd hacker to CEO amazingly well. He deserves a lot of credit for that. Since then, Facebook have innovated very little. Zuckerberg recognised this, and bought Instagram and Whatsapp in lieu of building an innovative company. The latter is clearly really difficult to do. Without a stream of new id…

>Facebook have innovated very little. Zuckerberg recognised this, and bought Instagram and Whatsapp in lieu of building an innovative company. The latter is clearly really difficult to do. I can't remember who it was - maybe Stratechery - that theorized that Zuckerberg thanks to his experience running Facebook had a really good intuition for when Social media where going to go far and thus was able to make deals that…

> I can't remember who it was - maybe Stratechery - that theorized that Zuckerberg thanks to his experience running Facebook had a really good intuition for when Social media where going to go far and thus was able to make deals that at first looked wildly overpriced but in the end seemed to be a steal.

It kind of helps when you use a VPN called Onavo to spy on what apps people are using...

Re: Facebook loses users for the first time

#735
post #654

Earlier quoted context omitted.

The current attitude towards VR, and the "metaverse" in general, has got to be the second most delusional thing I have ever seen - due in no small part to the close integration with NFTs, the first most delusional obsession I've seen. It's complete and utter vaporware, with absolutely nothing behind it. I have done lots and lots of reading about the metaverse, what it promises, what it wants, and I still can't find a…

VR is the future of porn. I’m not convinced it’s the future of anything else. VR gaming sucks.

> VR gaming sucks.

Someone who spends 1-2 hours a day using Oculus, I wholeheartedly disagree.

Re: Facebook loses users for the first time

#736

This is how the narrative of Facebook looks to me: Zuckerberg got lucky and then executed brilliantly, transitioned from nerd hacker to CEO amazingly well. He deserves a lot of credit for that. Since then, Facebook have innovated very little. Zuckerberg recognised this, and bought Instagram and Whatsapp in lieu of building an innovative company. The latter is clearly really difficult to do. Without a stream of new id…

I mostly agree, but I'm not convinced they're going to fail at the VR thing. When my mom (she's a grandma) got a headset and loved it. It made me think twice about it being irrelevant.

Re: Facebook loses users for the first time

#737

Earlier quoted context omitted.

I am both a fan of blockchain and VR. I also have a strong cynic inside of me that trashes on both of them whenever it can. It's fun being me I suppose :) Blockchain is IMO in a much much much more questionable state of relevancy and usefulness than VR. Why? I workout in VR (supplemental workouts by playing Eleven Table Tennis to the max). I boardgame in VR (Demeo). My GF picks up my headset and plays Beatsaber. You…

> I still haven't seen people use it as a legitimate currency. And this includes myself Pre-covid we had a bar that accepted BTC using Lightning Network :(

A bar willing to accept BTC is not "using it as a currency". Some people get paid in BTC too. Or Tesla accepted BTC for a while. They're just investing in BTC automatically. It's not being used as a currency until the same entities are both buying and selling with BTC.

And that assumes they aren't using one of those services that accepts BTC and automatically converts it to USD at the time of the sale.

Re: Facebook loses users for the first time

#738
post #687

Earlier quoted context omitted.

> Controlling the VR metaverse... I just don't see it. Too much innovation. Too much invention. Remember FB can always purchase themselves into the market - pick up a few startups and bodge together a consistent product. I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public, before FB needs it. FB needs hundreds of millions/billions of users, VR hasn't pu…

I'm curious if you have any thoughts on why VR remains so niche. Decent VR hardware has been available for years. And yet relatively few people use it.

Because VR is expensive and the value of the experience is limited.

Decent VR experiences require space. Room scale requires, well, pretty much a whole room to play it in. A room free from obstacles. An entire empty room just to play a game. I have one such room, and several times I've found that games still insist on placing objects outside the designated walkable area. Most people do not have an entire room to dedicate to VR.

And most VR experiences really aren't worth it. They're largely novelties rather than something you want to interact with every day. The only exception I've experienced so far is Beat Saber, but even that with it's minimal around-the-room movement frequently has to throw up the guardian because I swung my fist too close to a wall.

Re: Facebook loses users for the first time

#739
post #578

Earlier quoted context omitted.

Microsoft, for all its flaws, has strengths. They're grittier than most and ultimately, know how to deliver software products and build businesses around them... very different products and very different businesses. Leadership was a lever to these, but there was something to lever FB have never built a successful product besides Zuck's original. They have never created a good business besides the FB and program. The…

> Controlling the VR metaverse... I just don't see it. Too much innovation. Too much invention. Remember FB can always purchase themselves into the market - pick up a few startups and bodge together a consistent product. I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public, before FB needs it. FB needs hundreds of millions/billions of users, VR hasn't pu…

> even those were balking at having to have FB accounts

It's been like what, 3 years? that I've been patiently waiting for the UE (or someone, in general) to mandate Facebook to remove mandatory account signup and tie-in, before buying an Oculus Quest (now 2). I don't care if this means I end up not buying and enjoying it at all in the end.

Sadly I guess just a minority have such firm positions when it comes to "vote with your wallet", so in the end the vote ends up being nothing more than a self-imposed punishment. But thankfully VR is just a very superfluous experience for now to be missing it, so I am fine with that.

Re: Facebook loses users for the first time

#740
post #534

Earlier quoted context omitted.

You may think you've deleted your FB account, but its probably still there... I "deleted" my FB after they acquired FriendFeed (still the best social network I've ever come across) back in 2009. I was puzzled, then, to receive an email in November last year asking if I had tried to log in. "Impossible", I thought, "that account was deleted!". So, I visited Facebook, and because my old username/password were still in…

You just deactivated your FB account. Deleting FB account is slightly more complicated. After you have deleted it, don't try to login for months to check out if it's gone. To permanently delete your account: 1. From your main profile, click account in the top right of Facebook. 2. Select Settings & Privacy, then click Settings. 3. Click Your Facebook Information in the left column. If you have Facebook access to a pa…

I had the same issue as GP… deleted around 2011 and it was back again with no indication I even deactivated it (let alone deleted it) when my password manager let me log in around 2017.

I can tell you with 100% certainty that I did everything FB allowed you to do to “delete” my account the first time. When I did it the second time, it’s not like it was more complicated or hidden than the first time, but it actually worked.

My conclusion is that, today, FB has a weird split between deactivating and permanently deleting your account (the latter takes more effort), but 10 years ago was nothing of the sort. They just let you think you deleted your account but didn’t actually do anything. Or maybe there was a bug with account deletion back then… or maybe they had an outage where they had to restore some stuff from a backup and my account got “recovered” in the process.

But the important point is that FB didn’t even acknowledge it with a message like “do you want to re-activate your account?” on my login in 2017… it was as if I never deleted it in the first place.

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